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using System.Collections;
using System.Collections.Generic;
public Text year;
public Text city;
public string scene;
public void ChargerScene()
{
animmator.SetBool("Change", true);
year.text = "" + nextYear;
city.text = name;
StartCoroutine(nextLevelTimer());
}
private IEnumerator nextLevelTimer()
{
yield return new WaitForSeconds(5);
SceneManager.LoadScene(scene);
}
void Start()
{
}
// Update is called once per frame
void Update()
{
if(PlayerNature.instance.currentNature <= 0)
{
ChargerScene();
PlayerNature.instance.currentNature = 100;
}
}
public void ExitGame()
{
Application.Quit();