using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;


public class loadScene : MonoBehaviour
{
    public string nextYear;
    public Text year;
    public Text city;

    public string scene;
    public Animator animmator;
    public string name;


    public void ChargerScene()
    {
        animmator.SetBool("Change", true);
        year.text = "" + nextYear;
        city.text = name;
        StartCoroutine(nextLevelTimer());
    }

    private IEnumerator nextLevelTimer()
    {
        yield return new WaitForSeconds(5);

        SceneManager.LoadScene(scene);

        
    }


    void Start()
    {
    }

    // Update is called once per frame
    void Update()
    {
        if(PlayerNature.instance.currentNature <= 0)
        {
            ChargerScene();
            PlayerNature.instance.currentNature = 100;
        }
    }

    public void ExitGame()
    {
        Application.Quit();
    }
}