using System.Collections; using System.Collections.Generic; using System; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class loadScene : MonoBehaviour { public string nextYear; public Text year; public Text city; public string scene; public Animator animmator; public string name; public void ChargerScene() { animmator.SetBool("Change", true); year.text = "" + nextYear; city.text = name; StartCoroutine(nextLevelTimer()); } private IEnumerator nextLevelTimer() { yield return new WaitForSeconds(5); SceneManager.LoadScene(scene); } void Start() { } // Update is called once per frame void Update() { if(PlayerNature.instance.currentNature <= 0) { ChargerScene(); PlayerNature.instance.currentNature = 100; } } public void ExitGame() { Application.Quit(); } }