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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Shopping : MonoBehaviour
{
private bool playerInRange;
public Item sellItem = null;
//public GameObject[] itemForSale = new GameObject[2];
public List<GameObject> itemForSale = new List<GameObject>();
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.E) && playerInRange && sellItem && itemForSale.Count>0)
Inventory.instance.addItem(sellItem);
Debug.Log(sellItem.name.ToString() + " a bien ete ajouté a l'inventaire");