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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Shopping : MonoBehaviour
{
private bool playerInRange;
public Inventory inventory;
public Item sellItem;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.E) && playerInRange)
{
Dialog.instance.setSituation("Marchand");
inventory.addItem(sellItem);
Debug.Log(sellItem.name.ToString() + " a bien ete ajouté a l'inventaire");