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Shopping.cs 781 B
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Shopping : MonoBehaviour
{
    private bool playerInRange;
    private Component player;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.E) && playerInRange)
        {
            Dialog.instance.Situation("marchand");
            
        }
    }

    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.CompareTag("Player"))
        {
            playerInRange = true;
        }
    }

    private void OnTriggerExit2D(Collider2D collision)
    {
        playerInRange = false;
        player = collision;
    }
}