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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Shopping : MonoBehaviour
{
private bool playerInRange;
private Component player;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.E) && playerInRange)
{
Dialog.instance.Situation("marchand");
}
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Player"))
{
playerInRange = true;
}
}
private void OnTriggerExit2D(Collider2D collision)
{
playerInRange = false;
player = collision;
}
}