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Commit 95f785d4 authored by Raffael Di Pietro's avatar Raffael Di Pietro
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Affichage de l'item vendu sur la boutique

parent 7410b692
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......@@ -10,7 +10,7 @@ GameObject:
m_Component:
- component: {fileID: 2594227356551208515}
- component: {fileID: 7604435187626042244}
- component: {fileID: 3737178317091432126}
- component: {fileID: 4313274779673652663}
m_Layer: 0
m_Name: tent
m_TagString: Untagged
......@@ -83,8 +83,8 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!60 &3737178317091432126
PolygonCollider2D:
--- !u!61 &4313274779673652663
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
......@@ -96,7 +96,7 @@ PolygonCollider2D:
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_Offset: {x: 0.0000009536743, y: -1.9999735}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
......@@ -106,20 +106,6 @@ PolygonCollider2D:
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Points:
m_Paths:
- - {x: 4.625, y: -3.6875}
- {x: 4.125, y: -3.5}
- {x: 4.625, y: 0.4375}
- {x: 4.625, y: 2.75}
- {x: 3.5625, y: 2.6875}
- {x: 0.5, y: 5}
- {x: -0.3125, y: 5}
- {x: -3.9375, y: 2.625}
- {x: -4.4375, y: 2.5625}
- {x: -4.625, y: 2.375}
- {x: -4.625, y: 1.125}
- {x: -4.125, y: 0.9375}
- {x: -4.625, y: -2.5625}
- {x: -4.625, y: -5}
- {x: 4.625, y: -5}
serializedVersion: 2
m_Size: {x: 8.993399, y: 7.271563}
m_EdgeRadius: 0
......@@ -54,6 +54,8 @@ public class GenerateMap : MonoBehaviour
public void generateBoutique(int column, int line, string objetVente)
{
float xOffset = 0;
float yOffset = 0;
Destroy(plot[column, line]);
Item itemToSell = null;
......@@ -63,18 +65,26 @@ public class GenerateMap : MonoBehaviour
case "chaussure":
itemToSell = chaussures;
goToSell = GO_chaussures;
xOffset = 0;
yOffset = 6.1F;
break;
case "baton":
itemToSell = baton;
goToSell = GO_baton;
xOffset = 0;
yOffset = 0;
break;
case "réchaud":
itemToSell = rechaud;
goToSell = GO_rechaud;
xOffset = 0;
yOffset = 0;
break;
case "tente":
itemToSell = tente;
goToSell = GO_tente;
xOffset = 2.7F;
yOffset = 2.27F;
break;
}
if (itemToSell && goToSell)
......@@ -84,6 +94,9 @@ public class GenerateMap : MonoBehaviour
shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().sellItem = itemToSell;
shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().itemForSale.Add(goToSell);
plot[column, line] = shop;
float x = shop.transform.position.x + xOffset;
float y = shop.transform.position.y + yOffset;
Instantiate(goToSell, new Vector3(x, y, 0), Quaternion.identity);
}
else
Debug.LogError("Mauvais paramètre pour objetVente");
......
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