diff --git a/Assets/Prefabs/tent.prefab b/Assets/Prefabs/tent.prefab
index 5230643859e96cd08fbf0f7031b57f4a1054d089..97b773dc7f34b8919e35eaa56a64a757b3776f5a 100644
--- a/Assets/Prefabs/tent.prefab
+++ b/Assets/Prefabs/tent.prefab
@@ -10,7 +10,7 @@ GameObject:
   m_Component:
   - component: {fileID: 2594227356551208515}
   - component: {fileID: 7604435187626042244}
-  - component: {fileID: 3737178317091432126}
+  - component: {fileID: 4313274779673652663}
   m_Layer: 0
   m_Name: tent
   m_TagString: Untagged
@@ -83,8 +83,8 @@ SpriteRenderer:
   m_WasSpriteAssigned: 1
   m_MaskInteraction: 0
   m_SpriteSortPoint: 0
---- !u!60 &3737178317091432126
-PolygonCollider2D:
+--- !u!61 &4313274779673652663
+BoxCollider2D:
   m_ObjectHideFlags: 0
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
@@ -96,7 +96,7 @@ PolygonCollider2D:
   m_IsTrigger: 0
   m_UsedByEffector: 0
   m_UsedByComposite: 0
-  m_Offset: {x: 0, y: 0}
+  m_Offset: {x: 0.0000009536743, y: -1.9999735}
   m_SpriteTilingProperty:
     border: {x: 0, y: 0, z: 0, w: 0}
     pivot: {x: 0.5, y: 0.5}
@@ -106,20 +106,6 @@ PolygonCollider2D:
     drawMode: 0
     adaptiveTiling: 0
   m_AutoTiling: 0
-  m_Points:
-    m_Paths:
-    - - {x: 4.625, y: -3.6875}
-      - {x: 4.125, y: -3.5}
-      - {x: 4.625, y: 0.4375}
-      - {x: 4.625, y: 2.75}
-      - {x: 3.5625, y: 2.6875}
-      - {x: 0.5, y: 5}
-      - {x: -0.3125, y: 5}
-      - {x: -3.9375, y: 2.625}
-      - {x: -4.4375, y: 2.5625}
-      - {x: -4.625, y: 2.375}
-      - {x: -4.625, y: 1.125}
-      - {x: -4.125, y: 0.9375}
-      - {x: -4.625, y: -2.5625}
-      - {x: -4.625, y: -5}
-      - {x: 4.625, y: -5}
+  serializedVersion: 2
+  m_Size: {x: 8.993399, y: 7.271563}
+  m_EdgeRadius: 0
diff --git a/Assets/Scripts/Game/GenerateMap.cs b/Assets/Scripts/Game/GenerateMap.cs
index feb9f5e767ec0f274e30773055368a2df28fdee9..a5adbd63deb52f66cd922f99b6501d8a926cacd4 100644
--- a/Assets/Scripts/Game/GenerateMap.cs
+++ b/Assets/Scripts/Game/GenerateMap.cs
@@ -54,6 +54,8 @@ public class GenerateMap : MonoBehaviour
 
     public void generateBoutique(int column, int line, string objetVente)
     {
+        float xOffset = 0;
+        float yOffset = 0;
         Destroy(plot[column, line]);
         
         Item itemToSell = null;
@@ -63,18 +65,26 @@ public class GenerateMap : MonoBehaviour
             case "chaussure":
                 itemToSell = chaussures;
                 goToSell = GO_chaussures;
+                xOffset = 0;
+                yOffset = 6.1F;
                 break;
             case "baton":
                 itemToSell = baton;
                 goToSell = GO_baton;
+                xOffset = 0;
+                yOffset = 0;
                 break;
             case "réchaud":
                 itemToSell = rechaud;
                 goToSell = GO_rechaud;
+                xOffset = 0;
+                yOffset = 0;
                 break;
             case "tente":
                 itemToSell = tente;
                 goToSell = GO_tente;
+                xOffset = 2.7F;
+                yOffset = 2.27F;
                 break;
         }
         if (itemToSell && goToSell)
@@ -84,6 +94,9 @@ public class GenerateMap : MonoBehaviour
             shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().sellItem = itemToSell;
             shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().itemForSale.Add(goToSell);
             plot[column, line] = shop;
+            float x = shop.transform.position.x + xOffset;
+            float y = shop.transform.position.y + yOffset;
+            Instantiate(goToSell, new Vector3(x, y, 0), Quaternion.identity);
         } 
         else
             Debug.LogError("Mauvais paramètre pour objetVente");