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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LoseNature : MonoBehaviour
{
private bool lostLife = false;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Player"))
{
if (!lostLife)
{
Debug.Log("il pert de la vie");
collision.GetComponent<PlayerNature>().LooseNature(20);
this.lostLife = true;
}
}
}
}