using System.Collections; using System.Collections.Generic; using UnityEngine; public class LoseNature : MonoBehaviour { private bool lostLife = false; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { if (!lostLife) { Debug.Log("il pert de la vie"); collision.GetComponent<PlayerNature>().LooseNature(20); this.lostLife = true; } } } }