Skip to content
Snippets Groups Projects
MotivScale.cs 1.36 KiB
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MotivScale : MonoBehaviour
{
    public static int diff_max;
    public static int diff_min;
    void Start()
    {
        
    }

    void Update()
    {
        
        if (Ui.stop)
        {

        }
        else
        {
            float ech = Ui.motiv / 100f;

            transform.localScale = new Vector3(ech, 1, 1);

            if (Ui.fame < 10)
            {
                diff_max = 4;
                diff_min = 2;
            }

            else if (Ui.fame >= 10 && Ui.fame < 20)
            {
                diff_max = 5;
                diff_min = 3;
            }

            else if (Ui.fame >= 20 && Ui.fame < 40)
            {
                diff_max = 6;
                diff_min = 4;
            }

            else if (Ui.fame >= 40 && Ui.fame < 60)
            {
                diff_max = 7;
                diff_min = 5;
            }
            else if (Ui.fame >= 60 && Ui.fame < 80)
            {
                diff_max = 8;
                diff_min = 6;
            }
            else if (Ui.fame >= 80 && Ui.fame < 100)
            {
                diff_max = 9;
                diff_min = 7;
            }
            else if (Ui.fame >= 100)
            {
                diff_max = 10;
                diff_min = 8;
            }
        }
    }
}