using System.Collections; using System.Collections.Generic; using UnityEngine; public class MotivScale : MonoBehaviour { public static int diff_max; public static int diff_min; void Start() { } void Update() { if (Ui.stop) { } else { float ech = Ui.motiv / 100f; transform.localScale = new Vector3(ech, 1, 1); if (Ui.fame < 10) { diff_max = 4; diff_min = 2; } else if (Ui.fame >= 10 && Ui.fame < 20) { diff_max = 5; diff_min = 3; } else if (Ui.fame >= 20 && Ui.fame < 40) { diff_max = 6; diff_min = 4; } else if (Ui.fame >= 40 && Ui.fame < 60) { diff_max = 7; diff_min = 5; } else if (Ui.fame >= 60 && Ui.fame < 80) { diff_max = 8; diff_min = 6; } else if (Ui.fame >= 80 && Ui.fame < 100) { diff_max = 9; diff_min = 7; } else if (Ui.fame >= 100) { diff_max = 10; diff_min = 8; } } } }