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Commit bc5f2970 authored by Emir Sinanovic's avatar Emir Sinanovic
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Suppression des images

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...@@ -13,9 +13,9 @@ MOIS = ["Janvier", "Février", "Mars", "Avril", "Mai", "Juin", "Juillet", "Août ...@@ -13,9 +13,9 @@ MOIS = ["Janvier", "Février", "Mars", "Avril", "Mai", "Juin", "Juillet", "Août
police = pygame.font.SysFont("roboto", 30) police = pygame.font.SysFont("roboto", 30)
class Game: class Game:
imagestaticplantation = pygame.image.load('../assets/Plantation/imagePlantation.jpeg') imagestaticplantation = pygame.image.load('../assets/Interface/imagePlantation.jpeg')
imagestaticbatiment = pygame.image.load('../assets/imageBatiment.jpeg') imagestaticbatiment = pygame.image.load('../assets/Interface/imageBatiment.jpeg')
imagestaticinfor = pygame.image.load('../assets/imageinfo.jpg') imagestaticinfor = pygame.image.load('../assets/Interface/imageinfo.jpg')
def __init__ (self): def __init__ (self):
self.screen = pygame.display.set_mode((0,0), pygame.FULLSCREEN) self.screen = pygame.display.set_mode((0,0), pygame.FULLSCREEN)
self.image = Image(self.screen) self.image = Image(self.screen)
......
...@@ -6,9 +6,9 @@ class Image: ...@@ -6,9 +6,9 @@ class Image:
self.screen = screen self.screen = screen
# Chargement des images # Chargement des images
self.moneyImage = pygame.image.load("../assets/money.png") self.moneyImage = pygame.image.load("../assets/Interface/money.png")
self.backgroundImage = pygame.image.load("../assets/terre.png") self.backgroundImage = pygame.image.load("../assets/Interface/terre.png")
self.rainImage = pygame.image.load("../assets/pluie.png") self.rainImage = pygame.image.load("../assets/Temps/pluie.png")
self.barnImage = pygame.image.load("../assets/grange.webp") self.barnImage = pygame.image.load("../assets/grange.webp")
self.arrowImage1 = pygame.image.load("../assets/flecheScene.png") self.arrowImage1 = pygame.image.load("../assets/flecheScene.png")
self.arrowImage2 = pygame.image.load("../assets/flecheScene2.png") self.arrowImage2 = pygame.image.load("../assets/flecheScene2.png")
......
...@@ -20,7 +20,7 @@ background = pygame.image.load('../assets/Interface/intro.webp') ...@@ -20,7 +20,7 @@ background = pygame.image.load('../assets/Interface/intro.webp')
background = pygame.transform.scale(background, (screen.get_width(), screen.get_height())) background = pygame.transform.scale(background, (screen.get_width(), screen.get_height()))
#bouton #bouton
play_button = pygame.image.load('../assets//Interface/button.png') play_button = pygame.image.load('../assets/Interface/button.png')
play_button = pygame.transform.scale(play_button,(400,150)) play_button = pygame.transform.scale(play_button,(400,150))
play_button_rect = play_button.get_rect() play_button_rect = play_button.get_rect()
play_button_rect.x = screen.get_width() / 2 - play_button.get_width()/2 play_button_rect.x = screen.get_width() / 2 - play_button.get_width()/2
......
...@@ -101,6 +101,7 @@ class Temps: ...@@ -101,6 +101,7 @@ class Temps:
for key,value in self.climats.items(): for key,value in self.climats.items():
self.climats.get(key)['image'] = transformImage(pygame.image.load("../assets/"+key+".png"),400,300) self.climats.get(key)['image'] = transformImage(pygame.image.load("../assets/"+key+".png"),400,300)
self.ListTemps = []
def NextTurn(self): def NextTurn(self):
#Le next qui devien current #Le next qui devien current
......
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