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Commit 29270478 authored by HUONG THOMAS's avatar HUONG THOMAS
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Merge branch 'master' into 'master'

Premiere implementation des interfaces graphiques

See merge request deleted_user_177013/t4-foc21!10
parents 1f86ac1a f60fda79
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...@@ -29,10 +29,39 @@ namespace fichier1.Views ...@@ -29,10 +29,39 @@ namespace fichier1.Views
/// </summary> /// </summary>
private void InitializeComponent() private void InitializeComponent()
{ {
components = new System.ComponentModel.Container(); this.pnlMot = new System.Windows.Forms.Panel();
this.pnlCorrection = new System.Windows.Forms.Panel();
this.SuspendLayout();
//
// pnlMot
//
this.pnlMot.Location = new System.Drawing.Point(39, 15);
this.pnlMot.Name = "pnlMot";
this.pnlMot.Size = new System.Drawing.Size(301, 37);
this.pnlMot.TabIndex = 0;
//
// pnlCorrection
//
this.pnlCorrection.Location = new System.Drawing.Point(39, 58);
this.pnlCorrection.Name = "pnlCorrection";
this.pnlCorrection.Size = new System.Drawing.Size(301, 37);
this.pnlCorrection.TabIndex = 1;
//
// CorrectionMot
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.pnlCorrection);
this.Controls.Add(this.pnlMot);
this.Name = "CorrectionMot";
this.Size = new System.Drawing.Size(380, 121);
this.ResumeLayout(false);
} }
#endregion #endregion
private System.Windows.Forms.Panel pnlMot;
private System.Windows.Forms.Panel pnlCorrection;
} }
} }
...@@ -5,14 +5,50 @@ using System.Data; ...@@ -5,14 +5,50 @@ using System.Data;
using System.Drawing; using System.Drawing;
using System.Text; using System.Text;
using System.Windows.Forms; using System.Windows.Forms;
using fichier1.Controllers;
namespace fichier1.Views namespace fichier1.Views
{ {
public partial class CorrectionMot : UserControl public partial class CorrectionMot : UserControl
{ {
public CorrectionMot() private IGameController ctrl;
private int wordNb;
public CorrectionMot(IGameController ctrl, int nb)
{ {
InitializeComponent(); InitializeComponent();
this.ctrl = ctrl;
this.wordNb = nb;
string[] mot = ctrl.getMot(wordNb);
string[] correction = ctrl.getCorrection(wordNb);
bool identitcal = true;
for (int i = 0; i < mot.Length; i++)
{
if (identitcal) identitcal = (i < correction.Length && mot[i] == correction[i]);
Label lbl = new Label();
lbl.Text = mot[i];
pnlMot.Controls.Add(lbl);
}
for (int i = 0; i < correction.Length; i++)
{
if (identitcal) identitcal = (i < mot.Length && mot[i] == correction[i]);
Label lbl = new Label();
lbl.Text = correction[i];
pnlCorrection.Controls.Add(lbl);
}
if (identitcal)
{
pnlMot.BackColor = Color.Green;
}
else
{
pnlMot.BackColor = Color.Red;
}
} }
} }
} }
<?xml version="1.0" encoding="utf-8"?> <root>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true"> <xsd:element name="root" msdata:IsDataSet="true">
......
...@@ -29,10 +29,42 @@ namespace fichier1.Views ...@@ -29,10 +29,42 @@ namespace fichier1.Views
/// </summary> /// </summary>
private void InitializeComponent() private void InitializeComponent()
{ {
components = new System.ComponentModel.Container(); this.pnlMot = new System.Windows.Forms.Panel();
this.btnValider = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// pnlMot
//
this.pnlMot.Location = new System.Drawing.Point(46, 39);
this.pnlMot.Name = "pnlMot";
this.pnlMot.Size = new System.Drawing.Size(515, 76);
this.pnlMot.TabIndex = 0;
//
// btnValider
//
this.btnValider.Location = new System.Drawing.Point(148, 161);
this.btnValider.Name = "btnValider";
this.btnValider.Size = new System.Drawing.Size(303, 33);
this.btnValider.TabIndex = 1;
this.btnValider.Text = "Valider";
this.btnValider.UseVisualStyleBackColor = true;
this.btnValider.Click += new System.EventHandler(this.btnValider_Click);
//
// ViewDecoupage
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.btnValider);
this.Controls.Add(this.pnlMot);
this.Name = "ViewDecoupage";
this.Size = new System.Drawing.Size(608, 248);
this.ResumeLayout(false);
} }
#endregion #endregion
private System.Windows.Forms.Panel pnlMot;
private System.Windows.Forms.Button btnValider;
} }
} }
...@@ -5,14 +5,115 @@ using System.Data; ...@@ -5,14 +5,115 @@ using System.Data;
using System.Drawing; using System.Drawing;
using System.Text; using System.Text;
using System.Windows.Forms; using System.Windows.Forms;
using fichier1.Controllers;
namespace fichier1.Views namespace fichier1.Views
{ {
public partial class ViewDecoupage : UserControl public partial class ViewDecoupage : UserControl
{ {
public ViewDecoupage() private IGameController ctrl;
private string[] mot;
public ViewDecoupage(IGameController ctrl)
{ {
InitializeComponent(); InitializeComponent();
this.ctrl = ctrl;
this.mot = ctrl.getMotSuivant();
}
private void AfficherMot()
{
pnlMot.Controls.Clear();
int decalage = 25;
int letterIndex = 0;
for (int i = 0; i < this.mot.Length; i++)
{
for (int j = 0; j < this.mot[i].Length; j++)
{
Label lbl = new Label();
lbl.Text = this.mot[i].Substring(j, 1);
lbl.Width = 10;
pnlMot.Controls.Add(lbl);
lbl.Left = decalage;
decalage += 10;
lbl.Click += (sender, e) =>
{
this.DecouperMot(letterIndex);
};
}
if (i != this.mot.Length -1)
{
Label lbl = new Label();
lbl.Text = " ";
lbl.Width = 10;
pnlMot.Controls.Add(lbl);
lbl.Left = decalage;
decalage += 10;
lbl.Click += (sender, e) =>
{
this.RecollerMot(i);
};
}
}
}
private void DecouperMot(int index)
{
int i = 0;
while (i < this.mot.Length && index >= this.mot[i].Length)
{
index -= this.mot[i].Length;
i++;
}
if (i < this.mot.Length)
{
string[] mot = new string[this.mot.Length + 1];
int j = 0;
while (j < i)
{
mot[j] = this.mot[j];
j++;
}
mot[j] = this.mot[j].Substring(0, index + 1);
j++;
mot[j] = this.mot[i].Substring(index + 1);
j++;
i++;
while (i < this.mot.Length)
{
mot[j] = this.mot[i];
}
this.mot = mot;
this.AfficherMot();
}
}
private void RecollerMot(int index)
{
if (index < this.mot.Length - 1)
{
string[] mot = new string[this.mot.Length - 1];
for (int i = 0; i < index; i++)
{
mot[i] = this.mot[i];
}
mot[index] = this.mot[index] + this.mot[index + 1];
index++;
while (index < this.mot.Length - 1)
{
mot[index] = this.mot[index + 1];
}
this.mot = mot;
this.AfficherMot();
}
}
private void btnValider_Click(object sender, EventArgs e)
{
this.ctrl.validerMot(this.mot);
} }
} }
} }
<?xml version="1.0" encoding="utf-8"?> <root>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true"> <xsd:element name="root" msdata:IsDataSet="true">
......
...@@ -29,10 +29,29 @@ namespace fichier1.Views ...@@ -29,10 +29,29 @@ namespace fichier1.Views
/// </summary> /// </summary>
private void InitializeComponent() private void InitializeComponent()
{ {
components = new System.ComponentModel.Container(); this.pnlCorrections = new System.Windows.Forms.Panel();
this.SuspendLayout();
//
// pnlCorrections
//
this.pnlCorrections.Location = new System.Drawing.Point(19, 21);
this.pnlCorrections.Name = "pnlCorrections";
this.pnlCorrections.Size = new System.Drawing.Size(842, 393);
this.pnlCorrections.TabIndex = 0;
//
// ViewResultats
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.pnlCorrections);
this.Name = "ViewResultats";
this.Size = new System.Drawing.Size(883, 482);
this.ResumeLayout(false);
} }
#endregion #endregion
private System.Windows.Forms.Panel pnlCorrections;
} }
} }
...@@ -5,14 +5,24 @@ using System.Data; ...@@ -5,14 +5,24 @@ using System.Data;
using System.Drawing; using System.Drawing;
using System.Text; using System.Text;
using System.Windows.Forms; using System.Windows.Forms;
using fichier1.Controllers;
namespace fichier1.Views namespace fichier1.Views
{ {
public partial class ViewResultats : UserControl public partial class ViewResultats : UserControl
{ {
public ViewResultats() private IGameController ctrl;
public ViewResultats(IGameController ctrl)
{ {
InitializeComponent(); InitializeComponent();
this.ctrl = ctrl;
for (int i = 0; i < ctrl.getTotalWordNumber(); i++)
{
CorrectionMot mot = new CorrectionMot(ctrl, i);
pnlCorrections.Controls.Add(mot);
}
} }
} }
} }
<?xml version="1.0" encoding="utf-8"?> <root>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true"> <xsd:element name="root" msdata:IsDataSet="true">
......
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