diff --git a/fichier1/fichier1/Views/CorrectionMot.Designer.cs b/fichier1/fichier1/Views/CorrectionMot.Designer.cs
index 75a89bf15c5b3efa31f75244d187a21edb90de0f..81a9d4509a5c4298463609dddc7f0958ecb0304c 100644
--- a/fichier1/fichier1/Views/CorrectionMot.Designer.cs
+++ b/fichier1/fichier1/Views/CorrectionMot.Designer.cs
@@ -29,10 +29,39 @@ namespace fichier1.Views
         /// </summary>
         private void InitializeComponent()
         {
-            components = new System.ComponentModel.Container();
+            this.pnlMot = new System.Windows.Forms.Panel();
+            this.pnlCorrection = new System.Windows.Forms.Panel();
+            this.SuspendLayout();
+            // 
+            // pnlMot
+            // 
+            this.pnlMot.Location = new System.Drawing.Point(39, 15);
+            this.pnlMot.Name = "pnlMot";
+            this.pnlMot.Size = new System.Drawing.Size(301, 37);
+            this.pnlMot.TabIndex = 0;
+            // 
+            // pnlCorrection
+            // 
+            this.pnlCorrection.Location = new System.Drawing.Point(39, 58);
+            this.pnlCorrection.Name = "pnlCorrection";
+            this.pnlCorrection.Size = new System.Drawing.Size(301, 37);
+            this.pnlCorrection.TabIndex = 1;
+            // 
+            // CorrectionMot
+            // 
+            this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
             this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+            this.Controls.Add(this.pnlCorrection);
+            this.Controls.Add(this.pnlMot);
+            this.Name = "CorrectionMot";
+            this.Size = new System.Drawing.Size(380, 121);
+            this.ResumeLayout(false);
+
         }
 
         #endregion
+
+        private System.Windows.Forms.Panel pnlMot;
+        private System.Windows.Forms.Panel pnlCorrection;
     }
 }
diff --git a/fichier1/fichier1/Views/CorrectionMot.cs b/fichier1/fichier1/Views/CorrectionMot.cs
index 3c930ddbf349db79a6fa59e55b5980a118acfb9f..4743573280afe481d502962114fccb2a17571ccf 100644
--- a/fichier1/fichier1/Views/CorrectionMot.cs
+++ b/fichier1/fichier1/Views/CorrectionMot.cs
@@ -5,14 +5,50 @@ using System.Data;
 using System.Drawing;
 using System.Text;
 using System.Windows.Forms;
+using fichier1.Controllers;
 
 namespace fichier1.Views
 {
     public partial class CorrectionMot : UserControl
     {
-        public CorrectionMot()
+        private IGameController ctrl;
+        private int wordNb;
+
+        public CorrectionMot(IGameController ctrl, int nb)
         {
             InitializeComponent();
+            this.ctrl = ctrl;
+            this.wordNb = nb;
+
+            string[] mot = ctrl.getMot(wordNb);
+            string[] correction = ctrl.getCorrection(wordNb);
+
+            bool identitcal = true;
+
+            for (int i = 0; i < mot.Length; i++)
+            {
+                if (identitcal) identitcal = (i < correction.Length && mot[i] == correction[i]);
+                Label lbl = new Label();
+                lbl.Text = mot[i];
+                pnlMot.Controls.Add(lbl);
+            }
+            for (int i = 0; i < correction.Length; i++)
+            {
+                if (identitcal) identitcal = (i < mot.Length && mot[i] == correction[i]);
+                Label lbl = new Label();
+                lbl.Text = correction[i];
+                pnlCorrection.Controls.Add(lbl);
+            }
+
+            if (identitcal)
+            {
+                pnlMot.BackColor = Color.Green;
+            }
+            else
+            {
+                pnlMot.BackColor = Color.Red;
+            }
         }
+
     }
 }
diff --git a/fichier1/fichier1/Views/CorrectionMot.resx b/fichier1/fichier1/Views/CorrectionMot.resx
index 1af7de150c99c12dd67a509fe57c10d63e4eeb04..f298a7be80982ebd538a05758a03bc827419d418 100644
--- a/fichier1/fichier1/Views/CorrectionMot.resx
+++ b/fichier1/fichier1/Views/CorrectionMot.resx
@@ -1,64 +1,4 @@
-<?xml version="1.0" encoding="utf-8"?>
-<root>
-  <!-- 
-    Microsoft ResX Schema 
-    
-    Version 2.0
-    
-    The primary goals of this format is to allow a simple XML format 
-    that is mostly human readable. The generation and parsing of the 
-    various data types are done through the TypeConverter classes 
-    associated with the data types.
-    
-    Example:
-    
-    ... ado.net/XML headers & schema ...
-    <resheader name="resmimetype">text/microsoft-resx</resheader>
-    <resheader name="version">2.0</resheader>
-    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
-    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
-    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
-    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
-    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
-        <value>[base64 mime encoded serialized .NET Framework object]</value>
-    </data>
-    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
-        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
-        <comment>This is a comment</comment>
-    </data>
-                
-    There are any number of "resheader" rows that contain simple 
-    name/value pairs.
-    
-    Each data row contains a name, and value. The row also contains a 
-    type or mimetype. Type corresponds to a .NET class that support 
-    text/value conversion through the TypeConverter architecture. 
-    Classes that don't support this are serialized and stored with the 
-    mimetype set.
-    
-    The mimetype is used for serialized objects, and tells the 
-    ResXResourceReader how to depersist the object. This is currently not 
-    extensible. For a given mimetype the value must be set accordingly:
-    
-    Note - application/x-microsoft.net.object.binary.base64 is the format 
-    that the ResXResourceWriter will generate, however the reader can 
-    read any of the formats listed below.
-    
-    mimetype: application/x-microsoft.net.object.binary.base64
-    value   : The object must be serialized with 
-            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
-            : and then encoded with base64 encoding.
-    
-    mimetype: application/x-microsoft.net.object.soap.base64
-    value   : The object must be serialized with 
-            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
-            : and then encoded with base64 encoding.
-
-    mimetype: application/x-microsoft.net.object.bytearray.base64
-    value   : The object must be serialized into a byte array 
-            : using a System.ComponentModel.TypeConverter
-            : and then encoded with base64 encoding.
-    -->
+<root>
   <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
     <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
     <xsd:element name="root" msdata:IsDataSet="true">
diff --git a/fichier1/fichier1/Views/ViewDecoupage.Designer.cs b/fichier1/fichier1/Views/ViewDecoupage.Designer.cs
index 940989685004a540545513847b35ba6e2d48d23b..4c5a3034321dccc6556bd2f532f634ee69f5aa31 100644
--- a/fichier1/fichier1/Views/ViewDecoupage.Designer.cs
+++ b/fichier1/fichier1/Views/ViewDecoupage.Designer.cs
@@ -29,10 +29,42 @@ namespace fichier1.Views
         /// </summary>
         private void InitializeComponent()
         {
-            components = new System.ComponentModel.Container();
+            this.pnlMot = new System.Windows.Forms.Panel();
+            this.btnValider = new System.Windows.Forms.Button();
+            this.SuspendLayout();
+            // 
+            // pnlMot
+            // 
+            this.pnlMot.Location = new System.Drawing.Point(46, 39);
+            this.pnlMot.Name = "pnlMot";
+            this.pnlMot.Size = new System.Drawing.Size(515, 76);
+            this.pnlMot.TabIndex = 0;
+            // 
+            // btnValider
+            // 
+            this.btnValider.Location = new System.Drawing.Point(148, 161);
+            this.btnValider.Name = "btnValider";
+            this.btnValider.Size = new System.Drawing.Size(303, 33);
+            this.btnValider.TabIndex = 1;
+            this.btnValider.Text = "Valider";
+            this.btnValider.UseVisualStyleBackColor = true;
+            this.btnValider.Click += new System.EventHandler(this.btnValider_Click);
+            // 
+            // ViewDecoupage
+            // 
+            this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
             this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+            this.Controls.Add(this.btnValider);
+            this.Controls.Add(this.pnlMot);
+            this.Name = "ViewDecoupage";
+            this.Size = new System.Drawing.Size(608, 248);
+            this.ResumeLayout(false);
+
         }
 
         #endregion
+
+        private System.Windows.Forms.Panel pnlMot;
+        private System.Windows.Forms.Button btnValider;
     }
 }
diff --git a/fichier1/fichier1/Views/ViewDecoupage.cs b/fichier1/fichier1/Views/ViewDecoupage.cs
index 0a16d209ebff2d35579e61529696713600afa475..fe205beead696b8c70b5e0c9113279a68f2ee728 100644
--- a/fichier1/fichier1/Views/ViewDecoupage.cs
+++ b/fichier1/fichier1/Views/ViewDecoupage.cs
@@ -5,14 +5,115 @@ using System.Data;
 using System.Drawing;
 using System.Text;
 using System.Windows.Forms;
+using fichier1.Controllers;
 
 namespace fichier1.Views
 {
     public partial class ViewDecoupage : UserControl
     {
-        public ViewDecoupage()
+        private IGameController ctrl;
+
+        private string[] mot;
+
+        public ViewDecoupage(IGameController ctrl)
         {
             InitializeComponent();
+            this.ctrl = ctrl;
+            this.mot = ctrl.getMotSuivant();
+        }
+
+        private void AfficherMot()
+        {
+            pnlMot.Controls.Clear();
+            int decalage = 25;
+            int letterIndex = 0;
+            for (int i = 0; i < this.mot.Length; i++)
+            {
+                for (int j = 0; j < this.mot[i].Length; j++)
+                {
+                    Label lbl = new Label();
+                    lbl.Text = this.mot[i].Substring(j, 1);
+                    lbl.Width = 10;
+                    pnlMot.Controls.Add(lbl);
+                    lbl.Left = decalage;
+                    decalage += 10;
+                    lbl.Click += (sender, e) =>
+                    {
+                        this.DecouperMot(letterIndex);
+                    };
+                }
+                if (i != this.mot.Length -1)
+                {
+                    Label lbl = new Label();
+                    lbl.Text = " ";
+                    lbl.Width = 10;
+                    pnlMot.Controls.Add(lbl);
+                    lbl.Left = decalage;
+                    decalage += 10;
+                    lbl.Click += (sender, e) =>
+                    {
+                        this.RecollerMot(i);
+                    };
+                }
+            }
+        }
+
+        private void DecouperMot(int index)
+        {
+            int i = 0;
+            while (i < this.mot.Length && index >= this.mot[i].Length)
+            {
+                index -= this.mot[i].Length;
+                i++;
+            }
+            if (i < this.mot.Length)
+            {
+                string[] mot = new string[this.mot.Length + 1];
+                int j = 0;
+                while (j < i)
+                {
+                    mot[j] = this.mot[j];
+                    j++;
+                }
+                mot[j] = this.mot[j].Substring(0, index + 1);
+                j++;
+                mot[j] = this.mot[i].Substring(index + 1);
+                j++;
+                i++;
+                while (i < this.mot.Length)
+                {
+                    mot[j] = this.mot[i];
+                }
+
+                this.mot = mot;
+                this.AfficherMot();
+            }
+        }
+
+        private void RecollerMot(int index)
+        {
+            if (index < this.mot.Length - 1)
+            {
+                string[] mot = new string[this.mot.Length - 1];
+                for (int i = 0; i < index; i++)
+                {
+                    mot[i] = this.mot[i];
+                }
+                mot[index] = this.mot[index] + this.mot[index + 1];
+                index++;
+                while (index < this.mot.Length - 1)
+                {
+                    mot[index] = this.mot[index + 1];
+                }
+
+                this.mot = mot;
+                this.AfficherMot();
+            }
+        }
+
+        private void btnValider_Click(object sender, EventArgs e)
+        {
+            this.ctrl.validerMot(this.mot);
         }
     }
 }
diff --git a/fichier1/fichier1/Views/ViewDecoupage.resx b/fichier1/fichier1/Views/ViewDecoupage.resx
index 1af7de150c99c12dd67a509fe57c10d63e4eeb04..f298a7be80982ebd538a05758a03bc827419d418 100644
--- a/fichier1/fichier1/Views/ViewDecoupage.resx
+++ b/fichier1/fichier1/Views/ViewDecoupage.resx
@@ -1,64 +1,4 @@
-<?xml version="1.0" encoding="utf-8"?>
-<root>
-  <!-- 
-    Microsoft ResX Schema 
-    
-    Version 2.0
-    
-    The primary goals of this format is to allow a simple XML format 
-    that is mostly human readable. The generation and parsing of the 
-    various data types are done through the TypeConverter classes 
-    associated with the data types.
-    
-    Example:
-    
-    ... ado.net/XML headers & schema ...
-    <resheader name="resmimetype">text/microsoft-resx</resheader>
-    <resheader name="version">2.0</resheader>
-    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
-    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
-    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
-    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
-    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
-        <value>[base64 mime encoded serialized .NET Framework object]</value>
-    </data>
-    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
-        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
-        <comment>This is a comment</comment>
-    </data>
-                
-    There are any number of "resheader" rows that contain simple 
-    name/value pairs.
-    
-    Each data row contains a name, and value. The row also contains a 
-    type or mimetype. Type corresponds to a .NET class that support 
-    text/value conversion through the TypeConverter architecture. 
-    Classes that don't support this are serialized and stored with the 
-    mimetype set.
-    
-    The mimetype is used for serialized objects, and tells the 
-    ResXResourceReader how to depersist the object. This is currently not 
-    extensible. For a given mimetype the value must be set accordingly:
-    
-    Note - application/x-microsoft.net.object.binary.base64 is the format 
-    that the ResXResourceWriter will generate, however the reader can 
-    read any of the formats listed below.
-    
-    mimetype: application/x-microsoft.net.object.binary.base64
-    value   : The object must be serialized with 
-            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
-            : and then encoded with base64 encoding.
-    
-    mimetype: application/x-microsoft.net.object.soap.base64
-    value   : The object must be serialized with 
-            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
-            : and then encoded with base64 encoding.
-
-    mimetype: application/x-microsoft.net.object.bytearray.base64
-    value   : The object must be serialized into a byte array 
-            : using a System.ComponentModel.TypeConverter
-            : and then encoded with base64 encoding.
-    -->
+<root>
   <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
     <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
     <xsd:element name="root" msdata:IsDataSet="true">
diff --git a/fichier1/fichier1/Views/ViewResultats.Designer.cs b/fichier1/fichier1/Views/ViewResultats.Designer.cs
index d30a5ea4b988c80f98037d309ad4469beaf1ce96..fc5fe50c5b550ecb81b01a746e619c19505ec66c 100644
--- a/fichier1/fichier1/Views/ViewResultats.Designer.cs
+++ b/fichier1/fichier1/Views/ViewResultats.Designer.cs
@@ -29,10 +29,29 @@ namespace fichier1.Views
         /// </summary>
         private void InitializeComponent()
         {
-            components = new System.ComponentModel.Container();
+            this.pnlCorrections = new System.Windows.Forms.Panel();
+            this.SuspendLayout();
+            // 
+            // pnlCorrections
+            // 
+            this.pnlCorrections.Location = new System.Drawing.Point(19, 21);
+            this.pnlCorrections.Name = "pnlCorrections";
+            this.pnlCorrections.Size = new System.Drawing.Size(842, 393);
+            this.pnlCorrections.TabIndex = 0;
+            // 
+            // ViewResultats
+            // 
+            this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
             this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+            this.Controls.Add(this.pnlCorrections);
+            this.Name = "ViewResultats";
+            this.Size = new System.Drawing.Size(883, 482);
+            this.ResumeLayout(false);
+
         }
 
         #endregion
+
+        private System.Windows.Forms.Panel pnlCorrections;
     }
 }
diff --git a/fichier1/fichier1/Views/ViewResultats.cs b/fichier1/fichier1/Views/ViewResultats.cs
index b3337bacb14759038396084a4b259ff0f1646de2..11e9a4d76422cc6d10b42c0ed2959bd61b8b4f3e 100644
--- a/fichier1/fichier1/Views/ViewResultats.cs
+++ b/fichier1/fichier1/Views/ViewResultats.cs
@@ -5,14 +5,24 @@ using System.Data;
 using System.Drawing;
 using System.Text;
 using System.Windows.Forms;
+using fichier1.Controllers;
 
 namespace fichier1.Views
 {
     public partial class ViewResultats : UserControl
     {
-        public ViewResultats()
+        private IGameController ctrl;
+
+        public ViewResultats(IGameController ctrl)
         {
             InitializeComponent();
+            this.ctrl = ctrl;
+
+            for (int i = 0; i < ctrl.getTotalWordNumber(); i++)
+            {
+                CorrectionMot mot = new CorrectionMot(ctrl, i);
+                pnlCorrections.Controls.Add(mot);
+            } 
         }
     }
 }
diff --git a/fichier1/fichier1/Views/ViewResultats.resx b/fichier1/fichier1/Views/ViewResultats.resx
index 1af7de150c99c12dd67a509fe57c10d63e4eeb04..f298a7be80982ebd538a05758a03bc827419d418 100644
--- a/fichier1/fichier1/Views/ViewResultats.resx
+++ b/fichier1/fichier1/Views/ViewResultats.resx
@@ -1,64 +1,4 @@
-<?xml version="1.0" encoding="utf-8"?>
-<root>
-  <!-- 
-    Microsoft ResX Schema 
-    
-    Version 2.0
-    
-    The primary goals of this format is to allow a simple XML format 
-    that is mostly human readable. The generation and parsing of the 
-    various data types are done through the TypeConverter classes 
-    associated with the data types.
-    
-    Example:
-    
-    ... ado.net/XML headers & schema ...
-    <resheader name="resmimetype">text/microsoft-resx</resheader>
-    <resheader name="version">2.0</resheader>
-    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
-    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
-    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
-    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
-    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
-        <value>[base64 mime encoded serialized .NET Framework object]</value>
-    </data>
-    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
-        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
-        <comment>This is a comment</comment>
-    </data>
-                
-    There are any number of "resheader" rows that contain simple 
-    name/value pairs.
-    
-    Each data row contains a name, and value. The row also contains a 
-    type or mimetype. Type corresponds to a .NET class that support 
-    text/value conversion through the TypeConverter architecture. 
-    Classes that don't support this are serialized and stored with the 
-    mimetype set.
-    
-    The mimetype is used for serialized objects, and tells the 
-    ResXResourceReader how to depersist the object. This is currently not 
-    extensible. For a given mimetype the value must be set accordingly:
-    
-    Note - application/x-microsoft.net.object.binary.base64 is the format 
-    that the ResXResourceWriter will generate, however the reader can 
-    read any of the formats listed below.
-    
-    mimetype: application/x-microsoft.net.object.binary.base64
-    value   : The object must be serialized with 
-            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
-            : and then encoded with base64 encoding.
-    
-    mimetype: application/x-microsoft.net.object.soap.base64
-    value   : The object must be serialized with 
-            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
-            : and then encoded with base64 encoding.
-
-    mimetype: application/x-microsoft.net.object.bytearray.base64
-    value   : The object must be serialized into a byte array 
-            : using a System.ComponentModel.TypeConverter
-            : and then encoded with base64 encoding.
-    -->
+<root>
   <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
     <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
     <xsd:element name="root" msdata:IsDataSet="true">