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Commit b5219ccc authored by v.bloch's avatar v.bloch
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Merge branch 'master' of git.unistra.fr:chirz/cityescape

parents 29f93a42 87ea5fd1
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Assets/Import/Image/DialogueBOX.png

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Assets/Import/Image/keys.png

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......@@ -13,6 +13,6 @@ MonoBehaviour:
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m_EditorClassIdentifier:
id: 2
nom: "B\xE2ton de marche"
nom: Baton de marche
description: Permet de moin ce fatiguer
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......@@ -79,6 +79,163 @@ MonoBehaviour:
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m_LineSpacing: 1
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situation:
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......
This diff is collapsed.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GenerateMap : MonoBehaviour
{
......@@ -19,7 +20,13 @@ public class GenerateMap : MonoBehaviour
public List<GameObject> pUsine = new List<GameObject>();
public int nb_of_plot = 8;
public Object[,] plot=new Object[3,3];
public GameObject panelE;
public GameObject Ebutt;
public GameObject textE;
public GameObject textEObject;
//Les coordonées x dans l'ordre
private int[] xs=new int[]{-17,0,17}; //colonne
......@@ -39,7 +46,10 @@ public class GenerateMap : MonoBehaviour
void Start()
{
panelE.GetComponent<CanvasRenderer>().SetAlpha(0f);
Ebutt.GetComponent<CanvasRenderer>().SetAlpha(0f);
textE.GetComponent<CanvasRenderer>().SetAlpha(0f);
textEObject.GetComponent<CanvasRenderer>().SetAlpha(0f);
generateVillage();
}
......@@ -103,6 +113,10 @@ public class GenerateMap : MonoBehaviour
shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().sellItem = itemToSell;
shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().itemForSale.Add(goToSell);
shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().panelEbutton = panelE;
shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().Ebutton = Ebutt;
shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().textEbutton = textE;
shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().textEbuttonObject = textEObject;
plot[column, line] = shop;
float x = shop.transform.position.x + xOffset;
float y = shop.transform.position.y + yOffset;
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Shopping : MonoBehaviour
{
private bool playerInRange;
private bool isBuy=false;
public Item sellItem = null;
//public GameObject[] itemForSale = new GameObject[2];
public List<GameObject> itemForSale = new List<GameObject>();
public GameObject panelEbutton;
public GameObject Ebutton;
public GameObject textEbutton;
public GameObject textEbuttonObject;
// Start is called before the first frame update
void Start()
{
panelEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f);
Ebutton.GetComponent<CanvasRenderer>().SetAlpha(0f);
textEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f);
textEbuttonObject.GetComponent<CanvasRenderer>().SetAlpha(0f);
}
// Update is called once per frame
void Update()
{
if(playerInRange)
{
switch (sellItem.id)
{
case 1:
textEbuttonObject.GetComponent<Text>().text="Chaussures de marche";
break;
case 2:
textEbuttonObject.GetComponent<Text>().text="Bâton de marche";
break;
case 3:
textEbuttonObject.GetComponent<Text>().text="Réchaud";
break;
case 4:
textEbuttonObject.GetComponent<Text>().text="Tente";
break;
}
}
if (Input.GetKeyDown(KeyCode.E) && playerInRange && sellItem && itemForSale.Count>0)
{
switch (sellItem.id)
{
case 1:
Dialog.instance.setSituation("boutiqueChaussure");
isBuy=true;
break;
case 2:
Dialog.instance.setSituation("boutiqueBaton");
isBuy=true;
break;
case 3:
Dialog.instance.setSituation("boutiqueRechaud");
isBuy=true;
break;
case 4:
Dialog.instance.setSituation("boutiqueTente");
isBuy=true;
break;
}
panelEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f);
Ebutton.GetComponent<CanvasRenderer>().SetAlpha(0f);
textEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f);
textEbuttonObject.GetComponent<CanvasRenderer>().SetAlpha(0f);
Inventory.instance.addItem(sellItem);
Debug.Log(sellItem.name.ToString() + " a bien ete ajouté a l'inventaire");
}
......@@ -45,11 +88,23 @@ public class Shopping : MonoBehaviour
if (collision.CompareTag("Player"))
{
playerInRange = true;
if(isBuy==false)
{
panelEbutton.GetComponent<CanvasRenderer>().SetAlpha(1f);
Ebutton.GetComponent<CanvasRenderer>().SetAlpha(1f);
textEbutton.GetComponent<CanvasRenderer>().SetAlpha(1f);
textEbuttonObject.GetComponent<CanvasRenderer>().SetAlpha(1f);
}
}
}
private void OnTriggerExit2D(Collider2D collision)
{
playerInRange = false;
panelEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f);
Ebutton.GetComponent<CanvasRenderer>().SetAlpha(0f);
textEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f);
textEbuttonObject.GetComponent<CanvasRenderer>().SetAlpha(0f);
}
}
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