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index e1546616d395f287a6e02a0b0cac2219929f5624..414e5b4dbe5c49dc78ccf67a018c0b6eb00c367e 100644
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-      value: 75
+      value: 73
       objectReference: {fileID: 0}
     - target: {fileID: 1136283715985276380, guid: 898c167cc2238f346bdccf7faa612453, type: 3}
       propertyPath: m_LocalPosition.x
@@ -56149,7 +56075,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 1136283715985276380, guid: 898c167cc2238f346bdccf7faa612453, type: 3}
       propertyPath: m_RootOrder
-      value: 62
+      value: 60
       objectReference: {fileID: 0}
     - target: {fileID: 1136283715985276380, guid: 898c167cc2238f346bdccf7faa612453, type: 3}
       propertyPath: m_LocalPosition.x
@@ -56211,7 +56137,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 1136283715985276380, guid: 898c167cc2238f346bdccf7faa612453, type: 3}
       propertyPath: m_RootOrder
-      value: 45
+      value: 43
       objectReference: {fileID: 0}
     - target: {fileID: 1136283715985276380, guid: 898c167cc2238f346bdccf7faa612453, type: 3}
       propertyPath: m_LocalPosition.x
@@ -56409,7 +56335,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 1136283715985276380, guid: 898c167cc2238f346bdccf7faa612453, type: 3}
       propertyPath: m_RootOrder
-      value: 88
+      value: 83
       objectReference: {fileID: 0}
     - target: {fileID: 1136283715985276380, guid: 898c167cc2238f346bdccf7faa612453, type: 3}
       propertyPath: m_LocalPosition.x
diff --git a/Assets/Scripts/Game/GenerateMap.cs b/Assets/Scripts/Game/GenerateMap.cs
index d0716d7b8a11c4b2f3ccda005ffe597552c26523..020c8efc6c27e524201925d439c00e63dac4c233 100644
--- a/Assets/Scripts/Game/GenerateMap.cs
+++ b/Assets/Scripts/Game/GenerateMap.cs
@@ -1,6 +1,7 @@
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
+using UnityEngine.UI;
 
 public class GenerateMap : MonoBehaviour
 {
@@ -19,7 +20,13 @@ public class GenerateMap : MonoBehaviour
     public List<GameObject> pUsine = new List<GameObject>();
     public int nb_of_plot = 8;
     public Object[,] plot=new Object[3,3];
-   
+    
+    public GameObject panelE;
+    public GameObject Ebutt;
+    public GameObject textE;
+    public GameObject textEObject;
+
+
 
     //Les coordonées x dans l'ordre
     private int[] xs=new int[]{-17,0,17}; //colonne
@@ -39,7 +46,10 @@ public class GenerateMap : MonoBehaviour
 
     void Start()
     {
-
+        panelE.GetComponent<CanvasRenderer>().SetAlpha(0f);
+        Ebutt.GetComponent<CanvasRenderer>().SetAlpha(0f);
+        textE.GetComponent<CanvasRenderer>().SetAlpha(0f);
+        textEObject.GetComponent<CanvasRenderer>().SetAlpha(0f);
         generateVillage();
     }
 
@@ -103,6 +113,10 @@ public class GenerateMap : MonoBehaviour
 
             shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().sellItem = itemToSell;
             shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().itemForSale.Add(goToSell);
+            shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().panelEbutton = panelE;
+            shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().Ebutton = Ebutt;
+            shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().textEbutton = textE;
+            shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().textEbuttonObject = textEObject;
             plot[column, line] = shop;
             float x = shop.transform.position.x + xOffset;
             float y = shop.transform.position.y + yOffset;
diff --git a/Assets/Shopping.cs b/Assets/Shopping.cs
index 1fc1c33ee40ce0c615094e3aa38c97474df86a3c..40238021c8728b6be5cd18862d6a1e5f5d130acf 100644
--- a/Assets/Shopping.cs
+++ b/Assets/Shopping.cs
@@ -1,40 +1,83 @@
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
+using UnityEngine.UI;
 
 public class Shopping : MonoBehaviour
 {
     private bool playerInRange;
+
+    private bool isBuy=false;
     public Item sellItem = null;
     //public GameObject[] itemForSale = new GameObject[2];
     public List<GameObject> itemForSale = new List<GameObject>();
 
+    public GameObject panelEbutton;
+    public GameObject Ebutton;
+    public GameObject textEbutton;
+
+    public GameObject textEbuttonObject;
+
+
+
     // Start is called before the first frame update
     void Start()
     {
-
+        panelEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f);
+        Ebutton.GetComponent<CanvasRenderer>().SetAlpha(0f);
+        textEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f);
+        textEbuttonObject.GetComponent<CanvasRenderer>().SetAlpha(0f);
+        
     }
 
     // Update is called once per frame
     void Update()
     {
+
+        if(playerInRange)
+        {
+            switch (sellItem.id)
+            {
+                case 1:
+                    textEbuttonObject.GetComponent<Text>().text="Chaussures de marche";
+                    break;
+                case 2:
+                    textEbuttonObject.GetComponent<Text>().text="Bâton de marche";
+                    break;
+                case 3:
+                    textEbuttonObject.GetComponent<Text>().text="Réchaud";
+                    break;
+                case 4:
+                    textEbuttonObject.GetComponent<Text>().text="Tente";
+                    break;
+            }
+        }
+
         if (Input.GetKeyDown(KeyCode.E) && playerInRange && sellItem && itemForSale.Count>0)
         {
             switch (sellItem.id)
             {
                 case 1:
                     Dialog.instance.setSituation("boutiqueChaussure");
+                    isBuy=true;
                     break;
                 case 2:
                     Dialog.instance.setSituation("boutiqueBaton");
+                    isBuy=true;
                     break;
                 case 3:
                     Dialog.instance.setSituation("boutiqueRechaud");
+                    isBuy=true;
                     break;
                 case 4:
                     Dialog.instance.setSituation("boutiqueTente");
+                    isBuy=true;
                     break;
             }
+            panelEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f);
+            Ebutton.GetComponent<CanvasRenderer>().SetAlpha(0f);
+            textEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f);
+            textEbuttonObject.GetComponent<CanvasRenderer>().SetAlpha(0f);
             Inventory.instance.addItem(sellItem);
             Debug.Log(sellItem.name.ToString() + " a bien ete ajouté a l'inventaire");
         }
@@ -45,11 +88,23 @@ public class Shopping : MonoBehaviour
         if (collision.CompareTag("Player"))
         {
             playerInRange = true;
+            if(isBuy==false)
+            {
+                panelEbutton.GetComponent<CanvasRenderer>().SetAlpha(1f);
+                Ebutton.GetComponent<CanvasRenderer>().SetAlpha(1f);
+                textEbutton.GetComponent<CanvasRenderer>().SetAlpha(1f);
+                textEbuttonObject.GetComponent<CanvasRenderer>().SetAlpha(1f);
+            }
+            
         }
     }
 
     private void OnTriggerExit2D(Collider2D collision)
     {
         playerInRange = false;
+        panelEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f);
+        Ebutton.GetComponent<CanvasRenderer>().SetAlpha(0f);
+        textEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f);
+        textEbuttonObject.GetComponent<CanvasRenderer>().SetAlpha(0f);
     }
 }