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Commit e68b6eec authored by GIMENEZ TANGUY's avatar GIMENEZ TANGUY
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Merge branch 'master' into 'master'

ajout de la generation du village dynamiquement

See merge request chirz/cityescape!72
parents 87ea5fd1 b5219ccc
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......@@ -2551,6 +2551,10 @@ PrefabInstance:
propertyPath: m_Offset.y
value: -0.17818928
objectReference: {fileID: 0}
- target: {fileID: 1206561506436264875, guid: a53c5cae22cca3445bbb7e30f12f7110, type: 3}
propertyPath: speed
value: 30
objectReference: {fileID: 0}
- target: {fileID: 1206561506436264875, guid: a53c5cae22cca3445bbb7e30f12f7110, type: 3}
propertyPath: player
value:
......@@ -3348,7 +3352,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
itemNeeded: {fileID: 11400000, guid: efcf49924f9a75d4ca34174b60873d06, type: 2}
forestCollider: {fileID: 0}
forestCollider: {fileID: 785585435}
--- !u!4 &787488641 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 1136283715985276380, guid: 898c167cc2238f346bdccf7faa612453, type: 3}
......@@ -5147,7 +5151,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
itemNeeded: {fileID: 11400000, guid: d72fe29080571f44ca0c6bd0d22ece7b, type: 2}
forestCollider: {fileID: 0}
forestCollider: {fileID: 1348729465}
--- !u!1001 &1362736781
PrefabInstance:
m_ObjectHideFlags: 0
......@@ -15220,7 +15224,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
itemNeeded: {fileID: 11400000, guid: e217cd1973709d844bb97beb373c5447, type: 2}
forestCollider: {fileID: 0}
forestCollider: {fileID: 1735684084}
--- !u!4 &1752424813 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 1136283715985276380, guid: 898c167cc2238f346bdccf7faa612453, type: 3}
......@@ -6,7 +6,7 @@ public class Border : MonoBehaviour
{
public Item itemNeeded;
public BoxCollider2D forestCollider;
private GameObject player = GameObject.FindGameObjectWithTag("Player");
private void OnCollisionEnter2D(Collision2D collision)
{
......@@ -16,9 +16,11 @@ public class Border : MonoBehaviour
Debug.Log("JE TOUCHE LA BORDEER");
if (Inventory.instance.hasItem(itemNeeded))
{
Debug.Log("Je poss?de l'item n?cessaire");
Debug.Log("Je poss?de l'item n?cessaire");
GameObject player = GameObject.FindGameObjectWithTag("Player");
//Debug.Log(player.GetComponent<PlayerMovement>().ispassed[itemNeeded.id - 1]);
player.GetComponent<PlayerMovement>().ispassed[itemNeeded.id - 1] = true;
forestCollider.enabled = false;
}
else
{
......@@ -28,19 +30,15 @@ public class Border : MonoBehaviour
{
case 1:
Dialog.instance.setSituation("borderChaussure");
player.GetComponent<PlayerMovement>().ispassed[0] = true;
break;
case 2:
Dialog.instance.setSituation("borderBaton");
player.GetComponent<PlayerMovement>().ispassed[1] = true;
break;
case 3:
Dialog.instance.setSituation("borderRechaud");
player.GetComponent<PlayerMovement>().ispassed[2] = true;
break;
case 4:
Dialog.instance.setSituation("borderTente");
player.GetComponent<PlayerMovement>().ispassed[3] = true;
Dialog.instance.setSituation("borderTente");
break;
}
}
......
......@@ -33,6 +33,7 @@ public class PlayerMovement : MonoBehaviour
animator.SetFloat("moveX", 0);
animator.SetFloat("moveY", -1);
ispassed = new bool[] { false, false, false, false };
}
// Update is called once per frame
......
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