Newer
Older
/*
* Script par Tanguy Gimenez
*
*/
using UnityEngine;
public class PlayerNature : MonoBehaviour
{
public int maxNature = 100;
public int currentNature;
public Bar natureBar;
void Start()
{
this.currentNature = this.maxNature;
this.natureBar.SetMaxNature(this.maxNature);
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
this.LooseNature(1);
}
public void LooseNature(int damage)
{
this.currentNature -= damage;
this.natureBar.SetValue(this.currentNature);
}
}