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PlayerMovement.cs 766 B
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
    public float speed;
    private Rigidbody2D myRigidbody;
    private Vector3 change;

    // Start is called before the first frame update
    void Start()
    {
        myRigidbody = GetComponent<Rigidbody2D>();

    }

    // Update is called once per frame
    void Update()
    {
        change = Vector3.zero;
        change.x = Input.GetAxisRaw("Horizontal");
        change.y = Input.GetAxisRaw("Vertical");

        if(change != Vector3.zero){
            MoveCharacter();
        }        
    }

    void MoveCharacter(){
            myRigidbody.MovePosition(transform.position + change * speed * Time.deltaTime);
        }
}