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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GenerateMap : MonoBehaviour
{
//Les 8 prefabs
public GameObject[] maps = new GameObject[8];
public GameObject[] shopFactory = new GameObject[8];
public Object[] objects=new Object[8];
public int where;
//Les coordonées x dans l'ordre
private int[] xs=new int[]{-17,0,17,-17,0,17,-17,0};
//Les coordonées y dans l'ordre
private int[] ys=new int[]{26,26,26,13,13,13,0,0};
// Start is called before the first frame update
void Start()
{
objects[i]=Instantiate(maps[i], new Vector3(xs[i], ys[i], 0), Quaternion.identity);
public void generateShopFactory()
{
Destroy(objects[where]);
Instantiate(shopFactory[where], new Vector3(xs[where], ys[where], 0), Quaternion.identity);
}