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colin authoredd305bbbb
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class strongObj : MonoBehaviour, IDropHandler
{
private GameObject go;
public void OnDrop(PointerEventData eventData)
{
Ui.nameObj = GameObject.FindWithTag("fort").tag;
float objx = GameObject.Find("bin").transform.position.x;
float objy = GameObject.Find("bin").transform.position.y;
if (objx + 90 > Input.mousePosition.x && objx - 90 < Input.mousePosition.x && objy + 90 > Input.mousePosition.y && objy - 90 < Input.mousePosition.y)
{
go = GameObject.FindWithTag("fort");
Destroy(go);
Ui.difficulty = Ui.difficulty - 3;
Ui.nbObst = Ui.nbObst + 1;
}
}
}