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DragDropM.cs 971 B
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
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using TMPro;
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public class DragDropM : MonoBehaviour, IDragHandler, IDropHandler
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{

    [SerializeField] private Canvas canvas;

    private RectTransform rectransform;
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    public TMP_Text textshowed;
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    bool block = true;
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    private void Awake()
    {
        rectransform = GetComponent<RectTransform>();
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    }
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    public void OnDrag(PointerEventData eventData)
    {
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        if (Ui.nbObst == 0)
        {
            Destroy(this.gameObject);
            Ui.nbObst++;
        }
        else
        {
            rectransform.anchoredPosition += eventData.delta / canvas.scaleFactor;
        }
        
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    }

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    public void OnDrop(PointerEventData eventData)
    {

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        while (block == true)
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        {
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            Ui.nbObst = Ui.nbObst - 1;
            Ui.difficulty = Ui.difficulty + 2;

            block = false;
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        }
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    }
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}