... | ... | @@ -30,24 +30,24 @@ Community Management: com5, after com2, 10w |
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Report: com6, 28-04, 2w
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section Network
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Network Architecture: net1, 28-01, 2w
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Server-Client Communication: net2, 28-01, 3w
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Network Architecture: active, net1, 28-01, 2w
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Server-Client Communication: active, net2, 28-01, 3w
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Main Server Connection/Disconnection: net3, after net4, 2w
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Game Server Connection/Disconnection: net4, after net2, 2w
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Game Computation: net5, 28-01, 10w
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Game Computation: active, net5, 28-01, 10w
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section Kernel
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Message Information Verification: ker1, 28-01, 10w
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Movement System: ker2, 28-01, 10w
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Attack/Defense System: ker3, 04-02, 9w
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Update Game State: ker4, 28-01, 10w
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Update Game State: active, ker4, 28-01, 10w
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Items System: ker5, after gd7, 4w
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section Visuals
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Model Basic Character: done, vis1, 28-01, 4d
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Rig Basic Character: done, vis2, after vis1, 3d
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Animate Movements: vis3, after vis2, 3w
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Animate Attacks/Defenses: vis4, after vis3, 3w
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Animate Attack/Defenses: active, vis3, after vis2, 3w
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Animate Movements: vis4, after vis3, 3w
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Model Map: vis5, after vis2, 6w
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Advanced Models: vis6, after vis5, 3w
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Advanced Animations: vis7, after vis5, 3w
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