... | ... | @@ -18,78 +18,75 @@ Attack/Defense Mechanics: active, gd3, 21-01, 2w |
|
|
Damage System: active, gd4, 21-01, 4w
|
|
|
Map Design: active, gd5, 21-01, 4w
|
|
|
Character Design: active, gd6, 21-01, 4w
|
|
|
Balancing: gd7, after ker3, 1w
|
|
|
Item System: gd8, after ker3, 1w
|
|
|
Item System: gd7, after gd6, 3w
|
|
|
Balancing: gd8, after gd7, 4w
|
|
|
|
|
|
section Communication
|
|
|
Website: com1, after ui3, 3w
|
|
|
Packaging: com2, after com1, 2d
|
|
|
Documentation: com3, after com2, 2d
|
|
|
Market Study: done, com4, 21-01, 10d
|
|
|
Community Management: com5, after com1, 10w
|
|
|
Market Study: done, com1, 21-01, 1w
|
|
|
Website: com2, after ui1, 3w
|
|
|
Packaging: com3, after com2, 1w
|
|
|
Documentation: com4, after com3, 1w
|
|
|
Community Management: com5, after com2, 10w
|
|
|
Report: com6, 28-04, 2w
|
|
|
|
|
|
section Network
|
|
|
Network Architecture: net1, 28-01, 1w
|
|
|
Network Architecture: net1, 28-01, 2w
|
|
|
Server-Client Communication: net2, 28-01, 3w
|
|
|
Main Server Connection/Disconnection: net3, after net5, 1w
|
|
|
Game Server Connection/Disconnection: net4, after net2, 1w
|
|
|
Game Computation: net5, after net1, 5w
|
|
|
Main Server Connection/Disconnection: net3, after net4, 2w
|
|
|
Game Server Connection/Disconnection: net4, after net2, 2w
|
|
|
Game Computation: net5, 28-01, 10w
|
|
|
|
|
|
section Kernel
|
|
|
Message Information Verification: ker1, 28-01, 3w
|
|
|
Movement System: ker2, 28-01, 4w
|
|
|
Attack/Defense System: ker3, 04-02, 6w
|
|
|
Update Game State: ker4, 28-01, 7w
|
|
|
Items System: ker5, after gd8, 2w
|
|
|
Message Information Verification: ker1, 28-01, 10w
|
|
|
Movement System: ker2, 28-01, 10w
|
|
|
Attack/Defense System: ker3, 04-02, 9w
|
|
|
Update Game State: ker4, 28-01, 10w
|
|
|
Items System: ker5, after gd7, 4w
|
|
|
|
|
|
section Visuals
|
|
|
Model Basic Character: done, vis1, 28-01, 2d
|
|
|
Rig Character: done, vis2, after vis1, 2d
|
|
|
Model Basic Character: done, vis1, 28-01, 4d
|
|
|
Rig Basic Character: done, vis2, after vis1, 3d
|
|
|
Animate Movements: vis3, after vis2, 3w
|
|
|
Animate Attacks/Defenses: vis4, after vis3, 3w
|
|
|
Model Map: vis5, after vis2, 6w
|
|
|
Advanced Models: vis6, after vis5, 3w
|
|
|
Advanced Animations: vis7, after vis5, 3w
|
|
|
VFX: vis8, after vis7, 2w
|
|
|
VFX: vis8, after vis5, 3w
|
|
|
|
|
|
section UI
|
|
|
Main Menu: active, ui1, 28-01, 3d
|
|
|
Profile Page: ui2, after ui8, 2w
|
|
|
Settings Page: ui3, after ui1, 1w
|
|
|
Credits Page: ui4, after ui3, 1d
|
|
|
Lobby Selection Page: ui5, after ui4, 1d
|
|
|
Character Selection Page: ui6, after ui4, 1w
|
|
|
HUD: ui7, after ui6, 2w
|
|
|
Login Page: ui8, after db3, 1w
|
|
|
Wireframe: active, ui1, 28-01, 1w
|
|
|
Menu Pages: ui2, after ui1, 4w
|
|
|
HUD: ui3, after ui2, 3w
|
|
|
Login Page: ui4, after db2, 1w
|
|
|
Profile Page: ui5, after ui4, 2w
|
|
|
|
|
|
section Sound Design
|
|
|
Music: sd1, after ui7, 2w
|
|
|
SFX: sd2, after ui7, 2w
|
|
|
Music: sd1, after ui3, 2w
|
|
|
SFX: sd2, after ui3, 2w
|
|
|
|
|
|
section Database
|
|
|
Godot-DB Server Communication: db1, after net5, 2w
|
|
|
Entity-Relationship Model: db2, after net5, 2w
|
|
|
Setup Tables: db3, after db2, 2d
|
|
|
Godot-DB Server Communication: db1, after net2, 2w
|
|
|
Entity-Relationship Model: db2, after net2, 2w
|
|
|
Setup Tables: db3, after db2, 1w
|
|
|
|
|
|
section App Transfer
|
|
|
Export: app1, after ker5, 3w
|
|
|
Configuration: app2, after ker5, 3w
|
|
|
Export: app1, after ker5, 1w
|
|
|
Configuration: app2, after ker5, 4w
|
|
|
|
|
|
section Testing
|
|
|
Game Performance: test1, after ker4, 3w
|
|
|
Network Performance: test2, after ker4, 3w
|
|
|
Optimization: test3, after ker4, 6w
|
|
|
Game Performance: test1, after ker4, 2w
|
|
|
Network Performance: test2, after ker4, 2w
|
|
|
Optimization: test3, after ker4, 5w
|
|
|
```
|
|
|
|
|
|
## Milestones
|
|
|
|
|
|
|**Milestone**|**Date**|**Week**|**Status**|
|
|
|
| :---------: | :---: | :-----: | :------: |
|
|
|
| Minimal | 17-02 | 4 |**Active**|
|
|
|
| Alpha | 16-03 | 7 | |
|
|
|
| Beta | 20-04 | 11-bis | |
|
|
|
| Release | 12-05 | 16 | |
|
|
|
| :---------: | :----: | :----: | :------: |
|
|
|
| Minimal | 17-02 | 4 |**Active**|
|
|
|
| Alpha | 16-03 | 7 | |
|
|
|
| Beta | 06-04 | 11-bis | |
|
|
|
| Release | 12-05 | 16 | |
|
|
|
|
|
|
## Teams
|
|
|
|
... | ... | @@ -98,18 +95,18 @@ Optimization: test3, after ker4, 6w |
|
|
- Game Design
|
|
|
- Everyone
|
|
|
- Communication
|
|
|
- Gaëlle Girard
|
|
|
- Valentine Reiland
|
|
|
- Morgane Schieber
|
|
|
- Gaëlle Girard
|
|
|
- Network
|
|
|
- Elie Semaan
|
|
|
- Lucas Lett
|
|
|
- Gaëlle Girard
|
|
|
- Lucas Lett
|
|
|
- Elie Semaan
|
|
|
- Kernel
|
|
|
- Timothée Zerbib
|
|
|
- Thomas Duhammel
|
|
|
- Thomas Steinmetz
|
|
|
- Adonis Stavridis
|
|
|
- Timothée Zerbib
|
|
|
- Visuals
|
|
|
- Mika Filleul
|
|
|
- Adonis Stavridis
|
... | ... | @@ -124,9 +121,9 @@ Optimization: test3, after ker4, 6w |
|
|
- App Transfer
|
|
|
- Everyone
|
|
|
- Testing
|
|
|
- Team
|
|
|
- Team Representative
|
|
|
|
|
|
## Comments
|
|
|
---
|
|
|
|
|
|
These teams will probably change overtime, but this is the most probable team structure for the following weeks.
|
|
|
|
... | ... | |