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......@@ -18,7 +18,7 @@ int main(int argc, char **argv) {
sdl_init();
Event (*event_handler)() = sdl2 ? handle_sdlevent : event;
void (*display_handler)(const Grid *) =
void (*display_handler)(Grid* grid) =
sdl2 ? handle_display : display;
bool run = true;
init_level("./levels/level1.txt", &grid);
......
#include "sdl2.h"
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int main(int argc, char **argv)
{
SDL_Event event;
SDLContext context;
sdl_init(context);
bool run = true;
while (run)
{
SDL_WaitEvent(&event);
switch (event.type)
{
case SDL_QUIT:
{
break;
}
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
case SDLK_ESCAPE:
{
break;
}
case SDLK_RIGHT:
{
break;
}
case SDLK_LEFT:
{
break;
}
case SDLK_UP:
{
break;
}
case SDLK_DOWN:
{
break;
}
}
}
}
sdl_Delay(3000);
sdl_quit(context);
}
//
//
//
// grid game_grid = init_level("level1.txt");
// bool run = true;
// while(run){
// display_grid(game_grid);
// char entry = fgetc(stdin);
// switch(entry){
// case 'q' :{
// run = false;
// break;
// }
// case 'o':{
// move_player(&game_grid, TOP);
// break;
// }
// case 'm':{
// move_player(&game_grid, RIGHT);
// break;
// }
// case 'l':{
// move_player(&game_grid, BOTTOM);
// break;
// }
// case 'k':{
// move_player(&game_grid, LEFT);
// break;
// }
// case 'v':
// puts("Chemin du nouveau fichier");
// char new_level[100] = {0};
// free_grid(&game_grid);
// scanf("%s", new_level);
// game_grid = init_level(new_level);
//
// }
// run = run && ! is_level_finished(&game_grid);
// }
// free_grid(&game_grid);
......@@ -38,7 +38,7 @@ void display_sdl2(Grid* grid)
float height = context.height / grid -> row_number;
SDL_Rect rect;
SDL_SetRenderDrawColor(context.renderer, 214,193, 133, 255);
SDL_SetRenderDrawColor(context.renderer, 0,0, 0, 255);
SDL_RenderClear(context.renderer);
int index_row, index_column;
......@@ -51,28 +51,28 @@ void display_sdl2(Grid* grid)
{
case WALL:
{
SDL_SetRenderDrawColor(context.renderer, 163, 0, 0, 255);
SDL_SetRenderDrawColor(context.renderer, 255, 51, 51, 255);
rect.x = x, rect.y = y, rect.w = width, rect.h = height;
SDL_RenderFillRect(context.renderer, &rect);
break;
}
case PLAYER:
{
SDL_SetRenderDrawColor(context.renderer, 25, 25, 112, 255);
SDL_SetRenderDrawColor(context.renderer, 0, 244, 0, 255);
rect.x = x, rect.y = y, rect.w = width, rect.h = height;
SDL_RenderFillRect(context.renderer, &rect);
break;
}
case GOAL:
{
SDL_SetRenderDrawColor(context.renderer, 25, 25, 255, 255);
SDL_SetRenderDrawColor(context.renderer, 255, 255, 255, 255);
rect.x = x, rect.y = y, rect.w = width, rect.h = height;
SDL_RenderFillRect(context.renderer, &rect);
break;
}
case BOX:
{
SDL_SetRenderDrawColor(context.renderer, 250, 250, 112, 255);
SDL_SetRenderDrawColor(context.renderer, 153, 76, 0, 255);
rect.x = x, rect.y = y, rect.w = width, rect.h = height;
SDL_RenderFillRect(context.renderer, &rect);
break;
......