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...@@ -759,9 +759,9 @@ MonoBehaviour: ...@@ -759,9 +759,9 @@ MonoBehaviour:
nextYear: 1875 nextYear: 1875
year: {fileID: 672131795} year: {fileID: 672131795}
city: {fileID: 1075515021} city: {fileID: 1075515021}
scene: Niveau1 scene: sceneRaffael
animmator: {fileID: 1460786684} animmator: {fileID: 1460786684}
name: DUSSELDORF nom: DUSSELDORF
--- !u!4 &1459655252 --- !u!4 &1459655252
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
......
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......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LoseNature : MonoBehaviour
{
private bool lostLife = false;
private int nbFactory = 0;
public int damageByFactory = 20;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Player"))
{
if (!lostLife)
{
nbFactory = GameObject.FindGameObjectsWithTag("factory").Length;
Debug.Log("il pert de la vie: " + nbFactory * damageByFactory);
collision.GetComponent<PlayerNature>().LooseNature(damageByFactory * nbFactory);
this.lostLife = true;
}
}
}
}
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...@@ -14,7 +14,7 @@ public class Dialog : MonoBehaviour ...@@ -14,7 +14,7 @@ public class Dialog : MonoBehaviour
// singleton // singleton
public static Dialog instance; public static Dialog instance;
private void Awake() private void Awake()
{ {
if (instance != null) if (instance != null)
{ {
...@@ -46,33 +46,13 @@ public class Dialog : MonoBehaviour ...@@ -46,33 +46,13 @@ public class Dialog : MonoBehaviour
this.dialog = 0; this.dialog = 0;
string[] DialogsLvl1 = { string[] DialogsLvl1 = {
"Coucou", "Ach... Encore eine gute chournée dans mon fillage!",
"Je fais un test pour le niveau 1", "Ch'ai très enfie te me balader",
"Ca marche bien nan ?", "Che defrai aller au Nord dans la forêt ja !",
"Melvyn t moch", "pour me déplacer, je dois utiliser mes muscles 'flèches directionnelles'"
"Valentin aussi",
"Raff est pas bo"
}; };
this.ListDialogs.Add("start", DialogsLvl1); this.ListDialogs.Add("start", DialogsLvl1);
string[] Dialogsraff = {
"Salut",
"cava ?",
"Je te mange tes morts"
};
this.ListDialogs.Add("pnj", Dialogsraff);
string[] DialogsTest = {
"Je fais un test",
"ca marche ? ou pas ?",
"bisous"
};
this.ListDialogs.Add("test", DialogsTest);
string[] boutiqueChaussure = { string[] boutiqueChaussure = {
"Je fous prendrais zes chauzzures en taille Zweiundvierzig Bitte !", "Je fous prendrais zes chauzzures en taille Zweiundvierzig Bitte !",
...@@ -127,19 +107,7 @@ public class Dialog : MonoBehaviour ...@@ -127,19 +107,7 @@ public class Dialog : MonoBehaviour
if ((Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown("joystick button 0")) && dialogActive) if ((Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown("joystick button 0")) && dialogActive)
this.Next(); this.Next();
// DEBUG if (this.dialogActive)
if ((Input.GetKeyDown(KeyCode.H) || Input.GetKeyDown("joystick button 1")))
this.dialogActive = !this.dialogActive;
// DEBUG
if (Input.GetKeyDown(KeyCode.F))
{
Debug.Log("tut");
this.setSituation("marchand");
}
if(this.dialogActive)
{ {
this.dialogBox.GetComponent<CanvasRenderer>().SetAlpha(1f); this.dialogBox.GetComponent<CanvasRenderer>().SetAlpha(1f);
this.dialogText.GetComponent<CanvasRenderer>().SetAlpha(1f); this.dialogText.GetComponent<CanvasRenderer>().SetAlpha(1f);
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class InventoryDisplay : MonoBehaviour
{
// Start is called before the first frame update
public Text inventoryText;
void Start()
{
inventoryText.text = "";
}
// Update is called once per frame
void Update()
{
inventoryText.text = "";
foreach(Item item in Inventory.instance.getItemList()){
inventoryText.text += "\n1x " + item.nom;
}
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PanneauDisplay : MonoBehaviour
{
public string TextToDisplay = "Ceci est le texte de base du panneau";
public GameObject backgroundPanelDisplay;
public GameObject textPanelDisplay;
// Start is called before the first frame update
void Start()
{
backgroundPanelDisplay.GetComponent<CanvasRenderer>().SetAlpha(0f);
textPanelDisplay.GetComponent<CanvasRenderer>().SetAlpha(0f);
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Player"))
{
textPanelDisplay.GetComponent<Text>().text = TextToDisplay;
backgroundPanelDisplay.GetComponent<CanvasRenderer>().SetAlpha(1f);
textPanelDisplay.GetComponent<CanvasRenderer>().SetAlpha(1f);
}
}
private void OnTriggerExit2D(Collider2D collision)
{
if (collision.CompareTag("Player"))
{
backgroundPanelDisplay.GetComponent<CanvasRenderer>().SetAlpha(0f);
textPanelDisplay.GetComponent<CanvasRenderer>().SetAlpha(0f);
}
}
}
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using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
public class GenerateMap : MonoBehaviour public class GenerateMap : MonoBehaviour
{ {
...@@ -20,6 +21,15 @@ public class GenerateMap : MonoBehaviour ...@@ -20,6 +21,15 @@ public class GenerateMap : MonoBehaviour
public int nb_of_plot = 8; public int nb_of_plot = 8;
public Object[,] plot=new Object[3,3]; public Object[,] plot=new Object[3,3];
public GameObject panelE;
public GameObject Ebutt;
public GameObject textE;
public GameObject textEObject;
public GameObject GO_Panneau;
public GameObject displayBox;
public GameObject displayText;
//Les coordonées x dans l'ordre //Les coordonées x dans l'ordre
...@@ -40,6 +50,10 @@ public class GenerateMap : MonoBehaviour ...@@ -40,6 +50,10 @@ public class GenerateMap : MonoBehaviour
void Start() void Start()
{ {
panelE.GetComponent<CanvasRenderer>().SetAlpha(0f);
Ebutt.GetComponent<CanvasRenderer>().SetAlpha(0f);
textE.GetComponent<CanvasRenderer>().SetAlpha(0f);
textEObject.GetComponent<CanvasRenderer>().SetAlpha(0f);
generateVillage(); generateVillage();
} }
...@@ -103,10 +117,19 @@ public class GenerateMap : MonoBehaviour ...@@ -103,10 +117,19 @@ public class GenerateMap : MonoBehaviour
shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().sellItem = itemToSell; shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().sellItem = itemToSell;
shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().itemForSale.Add(goToSell); shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().itemForSale.Add(goToSell);
shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().panelEbutton = panelE;
shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().Ebutton = Ebutt;
shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().textEbutton = textE;
shop.transform.Find("Shop").gameObject.GetComponent<Shopping>().textEbuttonObject = textEObject;
plot[column, line] = shop; plot[column, line] = shop;
float x = shop.transform.position.x + xOffset; float x = shop.transform.position.x + xOffset;
float y = shop.transform.position.y + yOffset; float y = shop.transform.position.y + yOffset;
Instantiate(goToSell, new Vector3(x, y, 0), Quaternion.identity); Instantiate(goToSell, new Vector3(x, y, 0), Quaternion.identity);
GameObject panneau = Instantiate(GO_Panneau, new Vector3(shop.transform.position.x +5.5f, shop.transform.position.y + 2.48f, 0), Quaternion.identity);
panneau.GetComponent<PanneauDisplay>().textPanelDisplay = displayText;
panneau.GetComponent<PanneauDisplay>().backgroundPanelDisplay = displayBox;
panneau.GetComponent<PanneauDisplay>().TextToDisplay = "Boutique de "+itemToSell.nom;
} }
else else
Debug.LogError("Mauvais paramètre pour objetVente: "+ objetVente); Debug.LogError("Mauvais paramètre pour objetVente: "+ objetVente);
......
...@@ -5,7 +5,8 @@ using UnityEngine; ...@@ -5,7 +5,8 @@ using UnityEngine;
public class Border : MonoBehaviour public class Border : MonoBehaviour
{ {
public Item itemNeeded; public Item itemNeeded;
public BoxCollider2D collider; public BoxCollider2D forestCollider;
private void OnCollisionEnter2D(Collision2D collision) private void OnCollisionEnter2D(Collision2D collision)
{ {
...@@ -15,13 +16,15 @@ public class Border : MonoBehaviour ...@@ -15,13 +16,15 @@ public class Border : MonoBehaviour
Debug.Log("JE TOUCHE LA BORDEER"); Debug.Log("JE TOUCHE LA BORDEER");
if (Inventory.instance.hasItem(itemNeeded)) if (Inventory.instance.hasItem(itemNeeded))
{ {
Debug.Log("Je possde l'item ncessaire"); Debug.Log("Je poss?de l'item n?cessaire");
collider.enabled = false; GameObject player = GameObject.FindGameObjectWithTag("Player");
//Debug.Log(player.GetComponent<PlayerMovement>().ispassed[itemNeeded.id - 1]);
player.GetComponent<PlayerMovement>().ispassed[itemNeeded.id - 1] = true;
forestCollider.enabled = false;
} }
else else
{ {
Debug.Log("Je n'ai pas l'item ncessaire"); Debug.Log("Je n'ai pas l'item n?cessaire");
switch (itemNeeded.id) switch (itemNeeded.id)
{ {
...@@ -35,7 +38,7 @@ public class Border : MonoBehaviour ...@@ -35,7 +38,7 @@ public class Border : MonoBehaviour
Dialog.instance.setSituation("borderRechaud"); Dialog.instance.setSituation("borderRechaud");
break; break;
case 4: case 4:
Dialog.instance.setSituation("borderTente"); Dialog.instance.setSituation("borderTente");
break; break;
} }
} }
......
...@@ -6,7 +6,7 @@ using UnityEngine; ...@@ -6,7 +6,7 @@ using UnityEngine;
public class Item : ScriptableObject { public class Item : ScriptableObject {
public int id; public int id;
public string name; public string nom;
public string description; public string description;
public Sprite image; public Sprite image;
......
...@@ -15,9 +15,12 @@ public class PlayerMovement : MonoBehaviour ...@@ -15,9 +15,12 @@ public class PlayerMovement : MonoBehaviour
{ {
public float speed; public float speed;
private Rigidbody2D myRigidbody; private Rigidbody2D myRigidbody;
private Vector3 change; private Vector2 moveDirection;
private Animator animator; private Animator animator;
public PlayerState currentState; public PlayerState currentState;
public GameObject player;
public bool[] ispassed;
public int stage;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
...@@ -26,45 +29,51 @@ public class PlayerMovement : MonoBehaviour ...@@ -26,45 +29,51 @@ public class PlayerMovement : MonoBehaviour
animator = GetComponent<Animator>(); animator = GetComponent<Animator>();
myRigidbody = GetComponent<Rigidbody2D>(); myRigidbody = GetComponent<Rigidbody2D>();
animator.SetFloat("moveX", 0); animator.SetFloat("moveX", 0);
animator.SetFloat("moveY", -1); animator.SetFloat("moveY", -1);
ispassed = new bool[] { false, false, false, false };
stage = 0;
} }
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
ProcessInputs();
change = Vector3.zero;
change.x = Input.GetAxisRaw("Horizontal");
change.y = Input.GetAxisRaw("Vertical");
if(currentState == PlayerState.walk) if(currentState == PlayerState.walk)
{ {
UpdateAnimationAndMove(); UpdateAnimationAndMove();
} }
Vector3 pos = Camera.main.WorldToViewportPoint(transform.position); Vector3 pos = Camera.main.WorldToViewportPoint(transform.position);
pos.x = Mathf.Clamp01(pos.x); pos.x = Mathf.Clamp01(pos.x);
pos.y = Mathf.Clamp01(pos.y); pos.y = Mathf.Clamp01(pos.y);
transform.position = Camera.main.ViewportToWorldPoint(pos); transform.position = Camera.main.ViewportToWorldPoint(pos);
gameIntelligence();
}
private void FixedUpdate()
{
moveDirection.Normalize();
myRigidbody.velocity = new Vector2(moveDirection.x * speed, moveDirection.y * speed);
} }
void MoveCharacter() private void ProcessInputs()
{ {
change.Normalize(); float moveX = Input.GetAxisRaw("Horizontal");
myRigidbody.MovePosition(transform.position + change * speed * Time.deltaTime); float moveY = Input.GetAxisRaw("Vertical");
moveDirection = new Vector2(moveX, moveY);
} }
void UpdateAnimationAndMove() void UpdateAnimationAndMove()
{ {
if (change != Vector3.zero) if (moveDirection != Vector2.zero)
{ {
MoveCharacter();
animator.SetFloat("moveX", change.x); animator.SetFloat("moveX", moveDirection.x);
animator.SetFloat("moveY", change.y); animator.SetFloat("moveY", moveDirection.y);
animator.SetBool("moving", true); animator.SetBool("moving", true);
} }
...@@ -72,6 +81,49 @@ public class PlayerMovement : MonoBehaviour ...@@ -72,6 +81,49 @@ public class PlayerMovement : MonoBehaviour
{ {
animator.SetBool("moving", false); animator.SetBool("moving", false);
} }
}
void gameIntelligence()
{
if (this.GetComponent<PlayerNature>().currentNature >= 100 && stage == 0)
{
GenerateMap.instance.generateBoutique(0, 0, "chaussure");
stage++;
}
else if (stage == 1 && ispassed[0] == true)
{
GenerateMap.instance.generateUsine(0, 1);
stage++;
}
else if (this.GetComponent<PlayerNature>().currentNature >= 100 && stage == 2)
{
GenerateMap.instance.generateBoutique(0, 2, "baton");
stage++;
}
else if (stage == 3 && ispassed[1] == true)
{
GenerateMap.instance.generateUsine(1, 1);
stage++;
}
else if (this.GetComponent<PlayerNature>().currentNature >= 100 && stage == 4)
{
GenerateMap.instance.generateBoutique(1, 2, "rechaud");
stage++;
}
else if (stage == 5 && ispassed[2] == true)
{
GenerateMap.instance.generateUsine(2, 0);
stage++;
}
else if (this.GetComponent<PlayerNature>().currentNature >= 100 && stage == 6)
{
GenerateMap.instance.generateBoutique(2, 1, "tente");
stage++;
}
else if (stage == 7 && ispassed[3] == true)
{
GenerateMap.instance.generateUsine(1, 0);
//stage++;
}
} }
} }
...@@ -44,13 +44,13 @@ public class PlayerNature : MonoBehaviour ...@@ -44,13 +44,13 @@ public class PlayerNature : MonoBehaviour
void Update() void Update()
{ {
//toutes les x secondes => on perd un certain nombre de secondes ////toutes les x secondes => on perd un certain nombre de secondes
if (Time.time > nextActionTime) //if (Time.time > nextActionTime)
{ //{
nextActionTime += period; // nextActionTime += period;
this.LooseNature(this.TimeDamage); // this.LooseNature(this.TimeDamage);
} //}
} }
// Perd un certain nombre de points de nature // Perd un certain nombre de points de nature
...@@ -69,6 +69,9 @@ public class PlayerNature : MonoBehaviour ...@@ -69,6 +69,9 @@ public class PlayerNature : MonoBehaviour
{ {
this.currentNature += bonus; this.currentNature += bonus;
if (this.currentNature >= 100)
this.currentNature = 100;
this.natureBar.SetValue(this.currentNature); this.natureBar.SetValue(this.currentNature);
} }
...@@ -84,6 +87,4 @@ public class PlayerNature : MonoBehaviour ...@@ -84,6 +87,4 @@ public class PlayerNature : MonoBehaviour
instance = this; instance = this;
} }
} }