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Raffael Di Pietro authoredb3e8bfbf
Item.cs 302 B
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Item", menuName = "Inventory/Item", order = 0)]
public class Item : ScriptableObject {
public int id;
public string nom;
public string description;
public Sprite image;
}