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Commit ecf3f7a2 authored by Raffael Di Pietro's avatar Raffael Di Pietro
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Ajout des dialogues avec les border

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Assets/Import/ShopItems/canne.png

32.8 KiB

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...@@ -98,11 +98,25 @@ public class Dialog : MonoBehaviour ...@@ -98,11 +98,25 @@ public class Dialog : MonoBehaviour
string[] DialogChaussure = { string[] borderChaussure = {
"J'ai mal au pied", "NEIN NEIN NEIN !", "Il fa me falloir des chaussures", "pour marcher plus loin !"
"Faux an acheté des mieu"
}; };
this.ListDialogs.Add("Chaussures", DialogChaussure); this.ListDialogs.Add("borderChaussure", borderChaussure);
string[] borderBaton = {
"ACH SCHEISSE !", "Ch'ai ouplié mes","patons te marches !","Che suis trop fatigué !"
};
this.ListDialogs.Add("borderBaton", borderBaton);
string[] borderRechaud = {
"Kopfertami, je commence", "à afoir faim !", "il me faudrait eine", "réchaud pour mancher !"
};
this.ListDialogs.Add("borderRechaud", borderRechaud);
string[] borderTente = {
"Hopla, c'est bientôt", "l'heure de la sièste !", "Si che n'ai pas de tente", "che ne pourrait pas continuer !"
};
this.ListDialogs.Add("borderTente", borderTente);
if (this.dialogActive) if (this.dialogActive)
......
...@@ -72,7 +72,7 @@ public class GenerateMap : MonoBehaviour ...@@ -72,7 +72,7 @@ public class GenerateMap : MonoBehaviour
itemToSell = baton; itemToSell = baton;
goToSell = GO_baton; goToSell = GO_baton;
xOffset = 0; xOffset = 0;
yOffset = 0; yOffset = 6.11F;
break; break;
case "rechaud": case "rechaud":
itemToSell = rechaud; itemToSell = rechaud;
......
...@@ -22,7 +22,22 @@ public class Border : MonoBehaviour ...@@ -22,7 +22,22 @@ public class Border : MonoBehaviour
else else
{ {
Debug.Log("Je n'ai pas l'item ncessaire"); Debug.Log("Je n'ai pas l'item ncessaire");
Dialog.instance.setSituation("Chaussures");
switch (itemNeeded.id)
{
case 1:
Dialog.instance.setSituation("borderChaussure");
break;
case 2:
Dialog.instance.setSituation("borderBaton");
break;
case 3:
Dialog.instance.setSituation("borderRechaud");
break;
case 4:
Dialog.instance.setSituation("borderTente");
break;
}
} }
} }
} }
......
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