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Commit 0a523bb7 authored by GIMENEZ TANGUY's avatar GIMENEZ TANGUY
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Merge branch 'master' into 'master'

Ajout système de border qu'on peut dépasser seulement avec le bon objet

See merge request chirz/cityescape!30
parents a71bf767 20805b5a
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with 12960 additions and 4826 deletions
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name: Chaussures de marche
description: Ces chaussures permettent de ne pas avoir mal aux pieds
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m_Name: "3.R\xE9chaud"
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name: "R\xE9chaud"
description: Permet de faire des sorties plus longues en mangeant de super repas
chaud.
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description: "Permet de randonner tr\xE8s longtemps en dormant dans la for\xEAt."
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...@@ -54,6 +54,7 @@ public class Dialog : MonoBehaviour ...@@ -54,6 +54,7 @@ public class Dialog : MonoBehaviour
"Raff est pas bo" "Raff est pas bo"
}; };
this.ListDialogs.Add("start", DialogsLvl1); this.ListDialogs.Add("start", DialogsLvl1);
string[] Dialogsraff = { string[] Dialogsraff = {
...@@ -79,7 +80,6 @@ public class Dialog : MonoBehaviour ...@@ -79,7 +80,6 @@ public class Dialog : MonoBehaviour
this.ListDialogs.Add("marchand", DialogMarchand); this.ListDialogs.Add("marchand", DialogMarchand);
if (this.dialogActive) if (this.dialogActive)
this.Situation("start"); this.Situation("start");
} }
......
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Border : MonoBehaviour
{
public Item itemNeeded;
public Inventory inventory;
public BoxCollider2D collider;
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.transform.CompareTag("Player"))
{
Debug.Log("JE TOUCHE LA BORDEER");
if (inventory.hasItem(itemNeeded))
{
Debug.Log("Je possde l'item ncessaire");
collider.enabled = false;
}
else
Debug.Log("Je ne possde pas l'item ncessaire");
}
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Inventory : MonoBehaviour
{
public static Inventory instance;
public List<Item> content = new List<Item>();
private void Awake(){
if(instance != null)
return;
instance = this;
}
public void addItem(Item item){
if (content.Contains(item))
{
Debug.LogWarning("Vous possdez dj un " + item.name + " dans votre inventaire.");
}
else
{
content.Add(item);
}
}
public bool hasItem(Item item)
{
if (content.Contains(item))
return true;
else
return false;
}
public List<Item> getItemList()
{
return this.content;
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Item", menuName = "Inventory/Item", order = 0)]
public class Item : ScriptableObject {
public int id;
public string name;
public string description;
public Sprite image;
}
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...@@ -12,7 +12,7 @@ EditorBuildSettings: ...@@ -12,7 +12,7 @@ EditorBuildSettings:
path: Assets/Scenes/Menu.unity path: Assets/Scenes/Menu.unity
guid: 458707c07ba6b4b4297fc1de6ac38622 guid: 458707c07ba6b4b4297fc1de6ac38622
- enabled: 1 - enabled: 1
path: Assets/Scenes/testScene1 1.unity path: Assets/Scenes/sceneRaffael.unity
guid: bdf7662389bf8487c9a7909d08af8c3e guid: bdf7662389bf8487c9a7909d08af8c3e
- enabled: 1 - enabled: 1
path: Assets/Scenes/Valentin.unity path: Assets/Scenes/Valentin.unity
......
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