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        set(SDL_FRAMEWORK_METAL 1)
        set(SDL_FRAMEWORK_QUARTZCORE 1)
      else()
        set(SDL_VULKAN 0)
        set(SDL_METAL 0)
        set(SDL_RENDER_METAL 0)
      endif()
    endif()

    if(SDL_METAL)
      set(SDL_VIDEO_METAL 1)
      set(HAVE_METAL TRUE)
    endif()

    if(SDL_RENDER_METAL)
      file(GLOB RENDER_METAL_SOURCES ${SDL2_SOURCE_DIR}/src/render/metal/*.m)
      set(SOURCE_FILES ${SOURCE_FILES} ${RENDER_METAL_SOURCES})
      set(SDL_VIDEO_RENDER_METAL 1)
      set(HAVE_RENDER_METAL TRUE)
    endif()
  endif()

  # Actually load the frameworks at the end so we don't duplicate include.
  if(SDL_FRAMEWORK_COREVIDEO)
    find_library(COREVIDEO CoreVideo)
    list(APPEND EXTRA_LIBS ${COREVIDEO})
  endif()
  if(SDL_FRAMEWORK_COCOA)
    find_library(COCOA_LIBRARY Cocoa)
    list(APPEND EXTRA_LIBS ${COCOA_LIBRARY})
  endif()
  if(SDL_FRAMEWORK_IOKIT)
    find_library(IOKIT IOKit)
    list(APPEND EXTRA_LIBS ${IOKIT})
  endif()
  if(SDL_FRAMEWORK_FF)
    find_library(FORCEFEEDBACK ForceFeedback)
    list(APPEND EXTRA_LIBS ${FORCEFEEDBACK})
  endif()
  if(SDL_FRAMEWORK_CARBON)
    find_library(CARBON_LIBRARY Carbon)
    list(APPEND EXTRA_LIBS ${CARBON_LIBRARY})
  endif()
  if(SDL_FRAMEWORK_COREAUDIO)
    find_library(COREAUDIO CoreAudio)
    list(APPEND EXTRA_LIBS ${COREAUDIO})
  endif()
  if(SDL_FRAMEWORK_AUDIOTOOLBOX)
    find_library(AUDIOTOOLBOX AudioToolbox)
    list(APPEND EXTRA_LIBS ${AUDIOTOOLBOX})
  endif()
  if(SDL_FRAMEWORK_AVFOUNDATION)
    find_library(AVFOUNDATION AVFoundation)
    list(APPEND EXTRA_LIBS ${AVFOUNDATION})
  endif()
  if(SDL_FRAMEWORK_COREBLUETOOTH)
    find_library(COREBLUETOOTH CoreBluetooth)
    list(APPEND EXTRA_LIBS ${COREBLUETOOTH})
  endif()
  if(SDL_FRAMEWORK_COREGRAPHICS)
    find_library(COREGRAPHICS CoreGraphics)
    list(APPEND EXTRA_LIBS ${COREGRAPHICS})
  endif()
  if(SDL_FRAMEWORK_COREMOTION)
    find_library(COREMOTION CoreMotion)
    list(APPEND EXTRA_LIBS ${COREMOTION})
  endif()
  if(SDL_FRAMEWORK_FOUNDATION)
    find_library(FOUNDATION Foundation)
    list(APPEND EXTRA_LIBS ${FOUNDATION})
  endif()
  if(SDL_FRAMEWORK_GAMECONTROLLER)
    find_library(GAMECONTROLLER GameController)
    if(GAMECONTROLLER)
      list(APPEND EXTRA_LDFLAGS "-Wl,-weak_framework,GameController")
    endif()
  endif()
  if(SDL_FRAMEWORK_METAL)
    if(IOS OR TVOS)
      find_library(METAL Metal)
      list(APPEND EXTRA_LIBS ${METAL})
    else()
      list(APPEND EXTRA_LDFLAGS "-Wl,-weak_framework,Metal")
    endif()
  endif()
  if(SDL_FRAMEWORK_OPENGLES)
    find_library(OPENGLES OpenGLES)
    list(APPEND EXTRA_LIBS ${OPENGLES})
  endif()
  if(SDL_FRAMEWORK_QUARTZCORE)
    if(IOS OR TVOS)
      find_library(QUARTZCORE QuartzCore)
      list(APPEND EXTRA_LIBS ${QUARTZCORE})
    else()
      list(APPEND EXTRA_LDFLAGS "-Wl,-weak_framework,QuartzCore")
    endif()
  endif()
  if(SDL_FRAMEWORK_UIKIT)
    find_library(UIKIT UIKit)
    list(APPEND EXTRA_LIBS ${UIKIT})
  endif()
  if(SDL_FRAMEWORK_COREHAPTICS)
    find_library(COREHAPTICS CoreHaptics)
    if(COREHAPTICS)
      list(APPEND EXTRA_LDFLAGS "-Wl,-weak_framework,CoreHaptics")
    endif()
  endif()

  CheckPTHREAD()

elseif(HAIKU)
  if(SDL_AUDIO)
    set(SDL_AUDIO_DRIVER_HAIKU 1)
    file(GLOB HAIKU_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/haiku/*.cc)
    set(SOURCE_FILES ${SOURCE_FILES} ${HAIKU_AUDIO_SOURCES})
    set(HAVE_SDL_AUDIO TRUE)
  endif()

  if(SDL_JOYSTICK)
    set(SDL_JOYSTICK_HAIKU 1)
    file(GLOB HAIKU_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/haiku/*.cc)
    set(SOURCE_FILES ${SOURCE_FILES} ${HAIKU_JOYSTICK_SOURCES})
    set(HAVE_SDL_JOYSTICK TRUE)
  endif()

  file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/haiku/*.cc)
  set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
  set(HAVE_SDL_MISC TRUE)

  if(SDL_VIDEO)
    set(SDL_VIDEO_DRIVER_HAIKU 1)
    file(GLOB HAIKUVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/haiku/*.cc)
    set(SOURCE_FILES ${SOURCE_FILES} ${HAIKUVIDEO_SOURCES})
    set(HAVE_SDL_VIDEO TRUE)

    if(SDL_OPENGL)
      # TODO: Use FIND_PACKAGE(OpenGL) instead
      set(SDL_VIDEO_OPENGL 1)
      set(SDL_VIDEO_OPENGL_HAIKU 1)
      set(SDL_VIDEO_RENDER_OGL 1)
      list(APPEND EXTRA_LIBS GL)
      set(HAVE_OPENGL TRUE)
    endif()
  endif()

  if(SDL_FILESYSTEM)
    set(SDL_FILESYSTEM_HAIKU 1)
    file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/haiku/*.cc)
    set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
    set(HAVE_SDL_FILESYSTEM TRUE)
  endif()

  if(SDL_TIMERS)
    set(SDL_TIMER_HAIKU 1)
    file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/haiku/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
    set(HAVE_SDL_TIMERS TRUE)
  endif()

  if(SDL_POWER)
    set(SDL_POWER_HAIKU 1)
    file(GLOB HAIKU_POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/haiku/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${HAIKU_POWER_SOURCES})
    set(HAVE_SDL_POWER TRUE)
  endif()

  if(SDL_LOCALE)
    file(GLOB LOCALE_SOURCES ${SDL2_SOURCE_DIR}/src/locale/haiku/*.cc)
    set(SOURCE_FILES ${SOURCE_FILES} ${LOCALE_SOURCES})
    set(HAVE_SDL_LOCALE TRUE)
  endif()

  file(GLOB MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/haiku/*.cc)
  set(SOURCE_FILES ${SOURCE_FILES} ${MAIN_SOURCES})

  CheckPTHREAD()
  list(APPEND EXTRA_LIBS root be media game device textencoding)

elseif(RISCOS)
  file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/riscos/*.c)
  set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
  set(HAVE_SDL_MISC TRUE)

  if(SDL_VIDEO)
    set(SDL_VIDEO_DRIVER_RISCOS 1)
    file(GLOB RISCOSVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/riscos/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${RISCOSVIDEO_SOURCES})
    set(HAVE_SDL_VIDEO TRUE)
  endif()

  if(SDL_FILESYSTEM)
    set(SDL_FILESYSTEM_RISCOS 1)
    file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/riscos/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
    set(HAVE_SDL_FILESYSTEM TRUE)
  endif()

  if(SDL_TIMERS)
    set(SDL_TIMER_UNIX 1)
    file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
    set(HAVE_SDL_TIMERS TRUE)

    if(SDL_CLOCK_GETTIME)
      set(HAVE_CLOCK_GETTIME 1)
    endif()
  endif()

  CheckPTHREAD()

  if(SDL_AUDIO)
    CheckOSS()
  endif()

elseif(VITA)
  # SDL_spinlock.c Needs to be compiled in ARM mode.
  check_c_compiler_flag(-marm HAVE_ARM_MODE)
  if(HAVE_ARM_MODE)
    set_source_files_properties(${SDL2_SOURCE_DIR}/src/atomic/SDL_spinlock.c PROPERTIES COMPILE_FLAGS -marm)
  endif()

  file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/vita/*.c)
  set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
  set(HAVE_SDL_MISC TRUE)

  if(SDL_AUDIO)
    set(SDL_AUDIO_DRIVER_VITA 1)
    file(GLOB VITA_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/vita/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${VITA_AUDIO_SOURCES})
    set(HAVE_SDL_AUDIO TRUE)
  endif()
  if(SDL_FILESYSTEM)
    set(SDL_FILESYSTEM_VITA 1)
    file(GLOB VITA_FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/vita/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${VITA_FILESYSTEM_SOURCES})
    set(HAVE_SDL_FILESYSTEM TRUE)
  endif()
  if(SDL_JOYSTICK)
    set(SDL_JOYSTICK_VITA 1)
    file(GLOB VITA_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/vita/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${VITA_JOYSTICK_SOURCES})
    set(HAVE_SDL_JOYSTICK TRUE)
  endif()
  if(SDL_POWER)
    set(SDL_POWER_VITA 1)
    file(GLOB VITA_POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/vita/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${VITA_POWER_SOURCES})
    set(HAVE_SDL_POWER TRUE)
  endif()
  if(SDL_THREADS)
    set(SDL_THREAD_VITA 1)
    set(SOURCE_FILES ${SOURCE_FILES}
      ${SDL2_SOURCE_DIR}/src/thread/vita/SDL_sysmutex.c
      ${SDL2_SOURCE_DIR}/src/thread/vita/SDL_syssem.c
      ${SDL2_SOURCE_DIR}/src/thread/vita/SDL_systhread.c
      ${SDL2_SOURCE_DIR}/src/thread/vita/SDL_syscond.c
      ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_systls.c)
    set(HAVE_SDL_THREADS TRUE)
  endif()
  if(SDL_TIMERS)
    set(SDL_TIMER_VITA 1)
    file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/vita/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
    set(HAVE_SDL_TIMERS TRUE)
  endif()
  if(SDL_SENSOR)
    set(SDL_SENSOR_VITA 1)
    set(HAVE_SDL_SENSORS TRUE)
    file(GLOB VITA_SENSOR_SOURCES ${SDL2_SOURCE_DIR}/src/sensor/vita/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${VITA_SENSOR_SOURCES})
  endif()
  if(SDL_VIDEO)
    set(SDL_VIDEO_DRIVER_VITA 1)
    file(GLOB VITA_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/vita/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${VITA_VIDEO_SOURCES})
    set(HAVE_SDL_VIDEO TRUE)

    if(VIDEO_VITA_PIB)
      check_include_file(pib.h HAVE_PIGS_IN_BLANKET_H)

      if(HAVE_PIGS_IN_BLANKET_H)
        set(SDL_VIDEO_OPENGL_ES2 1)
        list(APPEND EXTRA_LIBS
          pib
        )
        set(HAVE_VITA_PIB ON)
        set(SDL_VIDEO_VITA_PIB 1)
      else()
        set(HAVE_VITA_PIB OFF)
      endif()
    endif()

    if(VIDEO_VITA_PVR)
      check_include_file(gpu_es4/psp2_pvr_hint.h HAVE_PVR_H)
      if(HAVE_PVR_H)
        target_compile_definitions(sdl-build-options INTERFACE "-D__psp2__")
        set(SDL_VIDEO_OPENGL_EGL 1)
        set(HAVE_OPENGLES TRUE)
        set(SDL_VIDEO_OPENGL_ES 1)
        set(SDL_VIDEO_RENDER_OGL_ES 1)
        set(SDL_VIDEO_OPENGL_ES2 1)
        set(SDL_VIDEO_RENDER_OGL_ES2 1)

        list(APPEND EXTRA_LIBS
          libgpu_es4_ext_stub_weak
          libIMGEGL_stub_weak
        )
        set(HAVE_VITA_PVR ON)
        set(SDL_VIDEO_VITA_PVR 1)
      else()
        set(HAVE_VITA_PVR OFF)
      endif()
    endif()

    set(SDL_VIDEO_RENDER_VITA_GXM 1)

    list(APPEND EXTRA_LIBS
      SceGxm_stub
      SceDisplay_stub
      SceCtrl_stub
      SceAppMgr_stub
      SceAudio_stub
      SceSysmodule_stub
      SceDisplay_stub
      SceCtrl_stub
      SceIofilemgr_stub
      SceCommonDialog_stub
      SceTouch_stub
      SceHid_stub
      SceMotion_stub
      ScePower_stub
      SceProcessmgr_stub
      m
    )
    if(HAVE_VITA_PIB)
        list(PREPEND EXTRA_LIBS
          pib
          libScePiglet_stub
          SceShaccCg_stub
          taihen_stub
        )
    endif()
    if(HAVE_VITA_PVR)
        list(PREPEND EXTRA_LIBS
          SceIme_stub
        )
    endif()
  endif()

#  set(HAVE_ARMSIMD TRUE)
#  set(SDL_ARM_SIMD_BLITTERS 1)
#  file(GLOB ARMSIMD_SOURCES ${SDL2_SOURCE_DIR}/src/video/arm/pixman-arm-simd*.S)
#  set(SOURCE_FILES ${SOURCE_FILES} ${ARMSIMD_SOURCES})

#  set(HAVE_ARMNEON TRUE)
#  set(SDL_ARM_NEON_BLITTERS 1)
#  file(GLOB ARMNEON_SOURCES ${SDL2_SOURCE_DIR}/src/video/arm/pixman-arm-neon*.S)
#  set(SOURCE_FILES ${SOURCE_FILES} ${ARMNEON_SOURCES})

#  set_property(SOURCE ${SDL2_SOURCE_DIR}/src/video/arm/pixman-arm-simd-asm.S PROPERTY LANGUAGE C)
#  set_property(SOURCE ${SDL2_SOURCE_DIR}/src/video/arm/pixman-arm-neon-asm.S PROPERTY LANGUAGE C)

  target_compile_definitions(sdl-build-options INTERFACE "-D__VITA__")
  target_compile_definitions(sdl-build-options INTERFACE "-Dmemcpy=sceClibMemcpy")
  target_compile_definitions(sdl-build-options INTERFACE "-Dmemset=sceClibMemset")
  target_compile_definitions(sdl-build-options INTERFACE "-Dmemmove=sceClibMemmove")
  target_compile_definitions(sdl-build-options INTERFACE "-Dmemcmp=sceClibMemcmp")

#  CheckPTHREAD()

elseif(PSP)
 file(GLOB PSP_MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/psp/*.c)
 set(SDLMAIN_SOURCES ${SDLMAIN_SOURCES} ${PSP_MAIN_SOURCES})

  if(SDL_AUDIO)
    set(SDL_AUDIO_DRIVER_PSP 1)
    file(GLOB PSP_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/psp/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${PSP_AUDIO_SOURCES})
    set(HAVE_SDL_AUDIO TRUE)
  endif()
  if(SDL_FILESYSTEM)
    set(SDL_FILESYSTEM_PSP 1)
    file(GLOB PSP_FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/psp/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${PSP_FILESYSTEM_SOURCES})
    set(HAVE_SDL_FILESYSTEM TRUE)
  endif()
  if(SDL_JOYSTICK)
    set(SDL_JOYSTICK_PSP 1)
    file(GLOB PSP_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/psp/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${PSP_JOYSTICK_SOURCES})
    set(HAVE_SDL_JOYSTICK TRUE)
  endif()
  if(SDL_POWER)
    set(SDL_POWER_PSP 1)
    file(GLOB PSP_POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/psp/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${PSP_POWER_SOURCES})
    set(HAVE_SDL_POWER TRUE)
  endif()
  if(SDL_THREADS)
    set(SDL_THREAD_PSP 1)
    file(GLOB PSP_THREAD_SOURCES ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_systls.c ${SDL2_SOURCE_DIR}/src/thread/psp/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${PSP_THREAD_SOURCES})
    set(HAVE_SDL_THREADS TRUE)
  endif()
  if(SDL_TIMERS)
    set(SDL_TIMER_PSP 1)
    file(GLOB PSP_TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/psp/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${PSP_TIMER_SOURCES})
    set(HAVE_SDL_TIMERS TRUE)
  endif()
  if(SDL_VIDEO)
    set(SDL_VIDEO_DRIVER_PSP 1)
    set(SDL_VIDEO_RENDER_PSP 1)
    file(GLOB PSP_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/psp/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${PSP_VIDEO_SOURCES})
    set(SDL_VIDEO_OPENGL 1)
    set(HAVE_SDL_VIDEO TRUE)
  endif()

  list(APPEND EXTRA_LIBS
      psppower
      pspctrl
      psphprm
      pspge
      pspgu
      pspdisplay
      pspvfpu
      pspaudio
      pspvram
      GL
    )
endif()

if(SDL_VULKAN AND NOT SDL_LOADSO)
  message(STATUS "Vulkan support is available, but disabled because there's no loadso.")
  set(SDL_VULKAN OFF)
endif()

if(SDL_VULKAN)
  set(SDL_VIDEO_VULKAN 1)
  set(HAVE_VULKAN TRUE)
endif()

# Dummies
# configure.ac does it differently:
# if not have X
#   if enable_X {  SDL_X_DISABLED = 1 }
#   [add dummy sources]
# so it always adds a dummy, without checking, if it was actually requested.
# This leads to missing internal references on building, since the
# src/X/*.c does not get included.
if(NOT HAVE_SDL_JOYSTICK)
  set(SDL_JOYSTICK_DUMMY 1)
  if(SDL_JOYSTICK AND NOT APPLE) # results in unresolved symbols on OSX
    file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/dummy/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
  endif()
endif()
if(NOT HAVE_SDL_HAPTIC)
  set(SDL_HAPTIC_DUMMY 1)
  file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c)
  set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
endif()
if(NOT HAVE_SDL_SENSORS)
  set(SDL_SENSOR_DUMMY 1)
  file(GLOB SENSORS_SOURCES ${SDL2_SOURCE_DIR}/src/sensor/dummy/*.c)
  set(SOURCE_FILES ${SOURCE_FILES} ${SENSORS_SOURCES})
endif()
if(NOT HAVE_SDL_LOADSO)
  set(SDL_LOADSO_DISABLED 1)
  file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/dummy/*.c)
  set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES})
endif()
if(NOT HAVE_SDL_FILESYSTEM)
  set(SDL_FILESYSTEM_DISABLED 1)
  file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/dummy/*.c)
  set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
endif()
if(NOT HAVE_SDL_LOCALE)
  set(SDL_LOCALE_DISABLED 1)
  file(GLOB LOCALE_SOURCES ${SDL2_SOURCE_DIR}/src/locale/dummy/*.c)
  set(SOURCE_FILES ${SOURCE_FILES} ${LOCALE_SOURCES})
endif()
if(NOT HAVE_SDL_MISC)
  set(SDL_MISC_DISABLED 1)
  file(GLOB LOCALE_SOURCES ${SDL2_SOURCE_DIR}/src/misc/dummy/*.c)
  set(SOURCE_FILES ${SOURCE_FILES} ${LOCALE_SOURCES})
endif()

# We always need to have threads and timers around
if(NOT HAVE_SDL_THREADS)
  set(SDL_THREADS_DISABLED 1)
  file(GLOB THREADS_SOURCES ${SDL2_SOURCE_DIR}/src/thread/generic/*.c)
  set(SOURCE_FILES ${SOURCE_FILES} ${THREADS_SOURCES})
endif()
if(NOT HAVE_SDL_TIMERS)
  set(SDL_TIMERS_DISABLED 1)
  file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/dummy/*.c)
  set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
endif()

if(NOT SDLMAIN_SOURCES)
  file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/dummy/*.c)
endif()

# Append the -MMD -MT flags
# if(DEPENDENCY_TRACKING)
#   if(COMPILER_IS_GNUCC)
#     set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -MMD -MT \$@")
#   endif()
# endif()

configure_file("${SDL2_SOURCE_DIR}/include/SDL_config.h.cmake"
  "${SDL2_BINARY_DIR}/include/SDL_config.h")

# Prepare the flags and remove duplicates
if(EXTRA_LDFLAGS)
  list(REMOVE_DUPLICATES EXTRA_LDFLAGS)
endif()
if(EXTRA_LIBS)
  list(REMOVE_DUPLICATES EXTRA_LIBS)
endif()
if(EXTRA_CFLAGS)
  list(REMOVE_DUPLICATES EXTRA_CFLAGS)
endif()
listtostr(EXTRA_CFLAGS _EXTRA_CFLAGS)
set(EXTRA_CFLAGS ${_EXTRA_CFLAGS})

# Compat helpers for the configuration files
find_package(Git)
if(Git_FOUND)
  execute_process(COMMAND
    "${GIT_EXECUTABLE}" remote get-url origin
    WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
    RESULT_VARIABLE GIT_URL_STATUS
    OUTPUT_VARIABLE GIT_URL
    ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)

  execute_process(COMMAND
    "${GIT_EXECUTABLE}" rev-list --max-count=1 HEAD~..
    WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
    RESULT_VARIABLE GIT_REVISION_STATUS
    OUTPUT_VARIABLE GIT_REVISION
    ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)

  if(GIT_URL_STATUS EQUAL 0 OR GIT_REVISION_STATUS EQUAL 0)
    set(SDL_REVISION "${GIT_URL}@${GIT_REVISION}")
  else()
    set(SDL_REVISION "")
  endif()
else()
  set(SDL_REVISION "")
endif()

configure_file("${SDL2_SOURCE_DIR}/include/SDL_revision.h.cmake"
  "${SDL2_BINARY_DIR}/include/SDL_revision.h")

if(NOT WINDOWS OR CYGWIN OR MINGW)

  set(prefix ${CMAKE_INSTALL_PREFIX})

  set(exec_prefix "\${prefix}")
  set(libdir "${CMAKE_INSTALL_FULL_LIBDIR}")
  set(bindir "${CMAKE_INSTALL_FULL_BINDIR}")
  set(includedir "${CMAKE_INSTALL_FULL_INCLUDEDIR}")
  if(SDL_STATIC)
    set(ENABLE_STATIC_TRUE "")
    set(ENABLE_STATIC_FALSE "#")
  else()
    set(ENABLE_STATIC_TRUE "#")
    set(ENABLE_STATIC_FALSE "")
  endif()
  if(SDL_SHARED)
    set(PKGCONFIG_LIBS_PRIV "
Libs.private:")
    set(ENABLE_SHARED_TRUE "")
    set(ENABLE_SHARED_FALSE "#")
  else()
    set(PKGCONFIG_LIBS_PRIV "")
    set(ENABLE_SHARED_TRUE "#")
    set(ENABLE_SHARED_FALSE "")
  endif()

  # Clean up the different lists
  if (VITA)
    listtostrrev(EXTRA_LIBS _EXTRA_LIBS "-l")
    set(SDL_STATIC_LIBS ${SDL_LIBS} ${EXTRA_LDFLAGS} ${_EXTRA_LIBS})
    list(REMOVE_DUPLICATES SDL_STATIC_LIBS)
    listtostrrev(SDL_STATIC_LIBS _SDL_STATIC_LIBS)
    set(SDL_STATIC_LIBS ${_SDL_STATIC_LIBS})
    listtostrrev(SDL_LIBS _SDL_LIBS)
    set(SDL_LIBS ${_SDL_LIBS})
  else()
    listtostr(EXTRA_LIBS _EXTRA_LIBS "-l")
    set(SDL_STATIC_LIBS ${SDL_LIBS} ${EXTRA_LDFLAGS} ${_EXTRA_LIBS})
    list(REMOVE_DUPLICATES SDL_STATIC_LIBS)
    listtostr(SDL_STATIC_LIBS _SDL_STATIC_LIBS)
    set(SDL_STATIC_LIBS ${_SDL_STATIC_LIBS})
    listtostr(SDL_LIBS _SDL_LIBS)
    set(SDL_LIBS ${_SDL_LIBS})
  endif()

  # MESSAGE(STATUS "SDL_LIBS: ${SDL_LIBS}")
  # MESSAGE(STATUS "SDL_STATIC_LIBS: ${SDL_STATIC_LIBS}")

  configure_file("${SDL2_SOURCE_DIR}/sdl2.pc.in"
    "${SDL2_BINARY_DIR}/sdl2.pc" @ONLY)
  configure_file("${SDL2_SOURCE_DIR}/sdl2-config.in"
    "${SDL2_BINARY_DIR}/sdl2-config")
  configure_file("${SDL2_SOURCE_DIR}/sdl2-config.in"
    "${SDL2_BINARY_DIR}/sdl2-config" @ONLY)
  configure_file("${SDL2_SOURCE_DIR}/SDL2.spec.in"
    "${SDL2_BINARY_DIR}/SDL2.spec" @ONLY)
endif()

macro(check_add_debug_flag FLAG SUFFIX)
    check_c_compiler_flag(${FLAG} HAS_C_FLAG_${SUFFIX})
    if (HAS_C_FLAG_${SUFFIX})
        set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${FLAG}")
    endif()

    check_cxx_compiler_flag(${FLAG} HAS_CXX_${SUFFIX})
    if (HAS_CXX_${SUFFIX})
        set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${FLAG}")
    endif()
endmacro()

macro(asan_check_add_debug_flag ASAN_FLAG)
    check_add_debug_flag("-fsanitize=${ASAN_FLAG}" "${ASAN_FLAG}")
    if(HAS_C_${ASAN_FLAG} OR HAS_CXX_${ASAN_FLAG})
      set(HAVE_ASAN ON)
    endif()
endmacro()

macro(asan_check_add_debug_flag2 ASAN_FLAG)
    # for some sanitize flags we have to manipulate the CMAKE_REQUIRED_LIBRARIES:
    # http://cmake.3232098.n2.nabble.com/CHECK-CXX-COMPILER-FLAG-doesn-t-give-correct-result-for-fsanitize-address-tp7600216p7600217.html

    set(FLAG "-fsanitize=${ASAN_FLAG}")

    set (STORED_REQLIBS ${CMAKE_REQUIRED_LIBRARIES})
    set (CMAKE_REQUIRED_LIBRARIES "${FLAG};asan")
    check_c_compiler_flag (${FLAG} HAS_C_FLAG_${ASAN_FLAG})
    check_cxx_compiler_flag (${FLAG} HAS_CXX_FLAG_${ASAN_FLAG})
    set (CMAKE_REQUIRED_LIBRARIES ${STORED_REQLIBS})

    if (HAS_C_FLAG_${ASAN_FLAG})
        set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${FLAG}")
    endif()

    if (HAS_CXX_${ASAN_FLAG})
        set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${FLAG}")
    endif()

    if(HAS_C_${ASAN_FLAG} OR HAS_CXX_${ASAN_FLAG})
      set(HAVE_ASAN ON)
    endif()
endmacro()

# enable AddressSanitizer if supported
if (SDL_ASAN)
  asan_check_add_debug_flag2("address")
  asan_check_add_debug_flag("bool")
  asan_check_add_debug_flag("bounds")
  asan_check_add_debug_flag("enum")
  asan_check_add_debug_flag("float-cast-overflow")
  asan_check_add_debug_flag("float-divide-by-zero")
  asan_check_add_debug_flag("nonnull-attribute")
  asan_check_add_debug_flag("returns-nonnull-attribute")
  asan_check_add_debug_flag("signed-integer-overflow")
  asan_check_add_debug_flag("undefined")
  asan_check_add_debug_flag("vla-bound")
  asan_check_add_debug_flag("leak")
  # The object size sanitizer has no effect on unoptimized builds on Clang,
  # but causes warnings.
  if((NOT USE_CLANG) OR ("${CMAKE_BUILD_TYPE}" STREQUAL ""))
    asan_check_add_debug_flag("object-size")
  endif()
endif()

##### Info output #####
message(STATUS "")
message(STATUS "SDL2 was configured with the following options:")
message(STATUS "")
message(STATUS "Platform: ${CMAKE_SYSTEM}")
message(STATUS "64-bit:   ${ARCH_64}")
message(STATUS "Compiler: ${CMAKE_C_COMPILER}")
message(STATUS "Revision: ${SDL_REVISION}")
message(STATUS "")
message(STATUS "Subsystems:")
foreach(_SUB ${SDL_SUBSYSTEMS})
  string(TOUPPER ${_SUB} _OPT)
  message_bool_option(${_SUB} SDL_${_OPT})
endforeach()
message(STATUS "")
message(STATUS "Options:")
list(SORT ALLOPTIONS)
foreach(_OPT ${ALLOPTIONS})
  # Get the padding
  string(LENGTH ${_OPT} _OPTLEN)
  math(EXPR _PADLEN "(${LONGESTOPTIONNAME} + 1) - ${_OPTLEN}")
  string(RANDOM LENGTH ${_PADLEN} ALPHABET " " _PADDING)
  message_tested_option(${_OPT} ${_PADDING})
endforeach()
if("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
  message(STATUS "")
  message(STATUS " CMAKE_C_FLAGS_DEBUG:   ${CMAKE_C_FLAGS_DEBUG}")
  message(STATUS " CMAKE_CXX_FLAGS_DEBUG: ${CMAKE_CXX_FLAGS_DEBUG}")
endif()
message(STATUS "")
message(STATUS " CFLAGS:        ${CMAKE_C_FLAGS}")
message(STATUS " EXTRA_CFLAGS:  ${EXTRA_CFLAGS}")
message(STATUS " EXTRA_LDFLAGS: ${EXTRA_LDFLAGS}")
message(STATUS " EXTRA_LIBS:    ${EXTRA_LIBS}")
message(STATUS "")
message(STATUS " Build Shared Library: ${SDL_SHARED}")
message(STATUS " Build Static Library: ${SDL_STATIC}")
if(SDL_STATIC)
    message(STATUS " Build Static Library with Position Independent Code: ${SDL_STATIC_PIC}")
endif()
message(STATUS "")
if(UNIX)
  message(STATUS "If something was not detected, although the libraries")
  message(STATUS "were installed, then make sure you have set the")
  message(STATUS "CFLAGS and LDFLAGS environment variables correctly.")
  message(STATUS "")
endif()

if(WARN_ABOUT_ARM_SIMD_ASM_MIT)
  message(STATUS "")
  message(STATUS "SDL is being built with ARM SIMD optimizations, which")
  message(STATUS "uses code licensed under the MIT license. If this is a")
  message(STATUS "problem, please disable that code by rerunning CMake with:")
  message(STATUS "")
  message(STATUS "    -DSDL_ARMSIMD=OFF")
endif()

if(WARN_ABOUT_ARM_NEON_ASM_MIT)
  message(STATUS "")
  message(STATUS "SDL is being built with ARM NEON optimizations, which")
  message(STATUS "uses code licensed under the MIT license. If this is a")
  message(STATUS "problem, please disable that code by rerunning CMake with:")
  message(STATUS "")
  message(STATUS "    -DSDL_ARMNEON=OFF")
endif()

# Ensure that the extra cflags are used at compile time
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")

# Always build SDLmain
if(NOT WINDOWS_STORE)
  add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
  # alias target for in-tree builds
  add_library(SDL2::SDL2main ALIAS SDL2main)
  target_include_directories(SDL2main BEFORE PRIVATE "${SDL2_BINARY_DIR}/include")
  target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}> $<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/SDL2>)
  if (NOT ANDROID)
    set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX "${SDL_CMAKE_DEBUG_POSTFIX}")
  endif()
endif()

if(ANDROID)
  target_include_directories(sdl-build-options INTERFACE "${ANDROID_NDK}/sources/android/cpufeatures")
endif()

if(IOS OR TVOS)
  target_compile_options(sdl-build-options INTERFACE "-fobjc-arc")
endif()

if(SDL_SHARED)
  add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
  # alias target for in-tree builds
  add_library(SDL2::SDL2 ALIAS SDL2)
  if(APPLE)
    set_target_properties(SDL2 PROPERTIES
      MACOSX_RPATH 1
      OUTPUT_NAME "SDL2-${LT_RELEASE}")
  elseif(UNIX AND NOT ANDROID)
    set_target_properties(SDL2 PROPERTIES
      VERSION ${LT_VERSION}
      SOVERSION ${LT_MAJOR}
      OUTPUT_NAME "SDL2-${LT_RELEASE}")
  else()
    if(WINDOWS OR CYGWIN)
      set_target_properties(SDL2 PROPERTIES
        DEFINE_SYMBOL DLL_EXPORT)
    endif()
    set_target_properties(SDL2 PROPERTIES
      VERSION ${SDL_VERSION}
      SOVERSION ${LT_REVISION}
      OUTPUT_NAME "SDL2")
  endif()
  # Note: The clang toolset for Visual Studio does not support /NODEFAULTLIB.
  if(MSVC AND NOT SDL_LIBC AND NOT MSVC_CLANG)
    # Don't try to link with the default set of libraries.
    if(NOT WINDOWS_STORE)
      set_target_properties(SDL2 PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB")
      set_target_properties(SDL2 PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB")
    endif()
    set_target_properties(SDL2 PROPERTIES STATIC_LIBRARY_FLAGS "/NODEFAULTLIB")
  endif()
  target_link_libraries(SDL2 PRIVATE ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
  target_include_directories(SDL2 BEFORE PRIVATE "${SDL2_BINARY_DIR}/include")
  target_include_directories(SDL2 PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>;$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>;$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/SDL2>")
  # This picks up all the compiler options and such we've accumulated up to here.
  target_link_libraries(SDL2 PRIVATE $<BUILD_INTERFACE:sdl-build-options>)
  if(NOT ANDROID)
    set_target_properties(SDL2 PROPERTIES DEBUG_POSTFIX "${SDL_CMAKE_DEBUG_POSTFIX}")
  endif()
endif()

if(SDL_STATIC)
  set (BUILD_SHARED_LIBS FALSE)
  add_library(SDL2-static STATIC ${SOURCE_FILES})
  # alias target for in-tree builds
  add_library(SDL2::SDL2-static ALIAS SDL2-static)
  if (NOT SDL_SHARED OR NOT WIN32 OR MINGW)
    set_target_properties(SDL2-static PROPERTIES OUTPUT_NAME "SDL2")
    # Note: Apparently, OUTPUT_NAME must really be unique; even when
    # CMAKE_IMPORT_LIBRARY_SUFFIX or the like are given. Otherwise
    # the static build may race with the import lib and one will get
    # clobbered, when the suffix is realized via subsequent rename.
  endif()
  set_target_properties(SDL2-static PROPERTIES POSITION_INDEPENDENT_CODE ${SDL_STATIC_PIC})
  # Note: The clang toolset for Visual Studio does not support /NODEFAULTLIB.
  if(MSVC AND NOT SDL_LIBC AND NOT MSVC_CLANG)
    set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB")
    set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB")
    set_target_properties(SDL2-static PROPERTIES STATIC_LIBRARY_FLAGS "/NODEFAULTLIB")
  endif()
  # TODO: Win32 platforms keep the same suffix .lib for import and static
  # libraries - do we need to consider this?
  target_link_libraries(SDL2-static PRIVATE ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
  target_include_directories(SDL2-static BEFORE PRIVATE "${SDL2_BINARY_DIR}/include")
  target_include_directories(SDL2-static PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include/SDL2>)
  # This picks up all the compiler options and such we've accumulated up to here.
  target_link_libraries(SDL2-static PRIVATE $<BUILD_INTERFACE:sdl-build-options>)
  if(NOT ANDROID)
    set_target_properties(SDL2-static PROPERTIES DEBUG_POSTFIX "${SDL_CMAKE_DEBUG_POSTFIX}")
  endif()
endif()

##### Tests #####

if(SDL_TEST)
  include_directories(BEFORE "${SDL2_BINARY_DIR}/include")
  include_directories(AFTER "${SDL2_SOURCE_DIR}/include")
  file(GLOB TEST_SOURCES ${SDL2_SOURCE_DIR}/src/test/*.c)
  add_library(SDL2_test STATIC ${TEST_SOURCES})
  add_subdirectory(test)
endif()

##### Installation targets #####
if(SDL_SHARED)
  install(TARGETS SDL2 EXPORT SDL2Targets
    LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
    ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
    RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()

if(NOT WINDOWS_STORE)
  install(TARGETS SDL2main EXPORT SDL2mainTargets
    LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
    ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
    RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()

if(SDL_STATIC)
  install(TARGETS SDL2-static EXPORT SDL2staticTargets
    LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
    ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
    RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()

##### Export files #####
if (WINDOWS AND NOT MINGW)
  set(PKG_PREFIX "cmake")
else ()
  set(PKG_PREFIX "${CMAKE_INSTALL_LIBDIR}/cmake/SDL2")
endif ()

include(CMakePackageConfigHelpers)
write_basic_package_version_file("${CMAKE_BINARY_DIR}/SDL2ConfigVersion.cmake"
  VERSION ${SDL_VERSION}
  COMPATIBILITY AnyNewerVersion
)

if(SDL_SHARED)
  install(EXPORT SDL2Targets
    FILE SDL2Targets.cmake
    NAMESPACE SDL2::
    DESTINATION ${PKG_PREFIX}
  )
endif()

if(NOT WINDOWS_STORE)
  install(EXPORT SDL2mainTargets
    FILE SDL2mainTargets.cmake
    NAMESPACE SDL2::
    DESTINATION ${PKG_PREFIX}
  )
endif()

if(SDL_STATIC)
  install(EXPORT SDL2staticTargets
    FILE SDL2staticTargets.cmake
    NAMESPACE SDL2::
    DESTINATION ${PKG_PREFIX}
  )
endif()

install(
  FILES
    ${CMAKE_CURRENT_SOURCE_DIR}/SDL2Config.cmake
    ${CMAKE_BINARY_DIR}/SDL2ConfigVersion.cmake
  DESTINATION ${PKG_PREFIX}
  COMPONENT Devel
)

file(GLOB INCLUDE_FILES ${SDL2_SOURCE_DIR}/include/*.h)
file(GLOB BIN_INCLUDE_FILES ${SDL2_BINARY_DIR}/include/*.h)
foreach(_FNAME ${BIN_INCLUDE_FILES})
  get_filename_component(_INCNAME ${_FNAME} NAME)
  list(REMOVE_ITEM INCLUDE_FILES ${SDL2_SOURCE_DIR}/include/${_INCNAME})
endforeach()
list(APPEND INCLUDE_FILES ${BIN_INCLUDE_FILES})
install(FILES ${INCLUDE_FILES} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/SDL2)

string(TOUPPER "${CMAKE_BUILD_TYPE}" UPPER_BUILD_TYPE)
if (UPPER_BUILD_TYPE MATCHES DEBUG)
  set(SOPOSTFIX "${SDL_CMAKE_DEBUG_POSTFIX}")
else()
  set(SOPOSTFIX "")
endif()

if(NOT (WINDOWS OR CYGWIN) OR MINGW)
  if(SDL_SHARED)
    set(SOEXT ${CMAKE_SHARED_LIBRARY_SUFFIX}) # ".so", ".dylib", etc.
    get_target_property(SONAME SDL2 OUTPUT_NAME)
    if(NOT ANDROID AND NOT MINGW)
        install(CODE "
          execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
            \"lib${SONAME}${SOPOSTFIX}${SOEXT}\" \"libSDL2${SOPOSTFIX}${SOEXT}\"
            WORKING_DIRECTORY \"${SDL2_BINARY_DIR}\")")
        install(FILES ${SDL2_BINARY_DIR}/libSDL2${SOPOSTFIX}${SOEXT} DESTINATION "${CMAKE_INSTALL_LIBDIR}")
    endif()
  endif()
  if(FREEBSD)
    # FreeBSD uses ${PREFIX}/libdata/pkgconfig
    install(FILES ${SDL2_BINARY_DIR}/sdl2.pc DESTINATION "libdata/pkgconfig")
  else()
    install(FILES ${SDL2_BINARY_DIR}/sdl2.pc
      DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
  endif()
  install(PROGRAMS ${SDL2_BINARY_DIR}/sdl2-config DESTINATION "${CMAKE_INSTALL_BINDIR}")
  # TODO: what about the .spec file? Is it only needed for RPM creation?
  install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/aclocal")
endif()

##### Uninstall target #####

if(NOT TARGET uninstall)
  configure_file(
      "${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
      "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
      IMMEDIATE @ONLY)

  add_custom_target(uninstall
      COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
endif()