using System.Collections; using System.Collections.Generic; using UnityEngine; public class Border : MonoBehaviour { public Item itemNeeded; public BoxCollider2D forestCollider; private void OnCollisionEnter2D(Collision2D collision) { if (collision.transform.CompareTag("Player")) { Debug.Log("JE TOUCHE LA BORDEER"); if (Inventory.instance.hasItem(itemNeeded)) { Debug.Log("Je poss�de l'item n�cessaire"); forestCollider.enabled = false; } else { Debug.Log("Je n'ai pas l'item n�cessaire"); switch (itemNeeded.id) { case 1: Dialog.instance.setSituation("borderChaussure"); break; case 2: Dialog.instance.setSituation("borderBaton"); break; case 3: Dialog.instance.setSituation("borderRechaud"); break; case 4: Dialog.instance.setSituation("borderTente"); break; } } } } }