using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; /// <summary> /// Ce script n'est plus utilisé /// </summary> public class loadScene : MonoBehaviour { public string nextYear; public Text year; public Text city; public string scene; public Animator animmator; public string name; public void ChargerScene() { animmator.SetBool("Change",true); year.text=""+nextYear; city.text=name; StartCoroutine(nextLevelTimer()); } private IEnumerator nextLevelTimer() { yield return new WaitForSeconds(5); SceneManager.LoadScene(scene); } void Start() { } // Update is called once per frame void Update() { } public void ExitGame() { Application.Quit(); } }