using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Shopping : MonoBehaviour { private bool playerInRange; private bool isBuy = false; public Item sellItem = null; //public GameObject[] itemForSale = new GameObject[2]; public List<GameObject> itemForSale = new List<GameObject>(); public GameObject panelEbutton; public GameObject Ebutton; public GameObject textEbutton; public GameObject textEbuttonObject; // Start is called before the first frame update void Start() { panelEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f); Ebutton.GetComponent<CanvasRenderer>().SetAlpha(0f); textEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f); textEbuttonObject.GetComponent<CanvasRenderer>().SetAlpha(0f); } // Update is called once per frame void Update() { if (playerInRange) { switch (sellItem.id) { case 1: textEbuttonObject.GetComponent<Text>().text = "Chaussures de marche"; break; case 2: textEbuttonObject.GetComponent<Text>().text = "Bâton de marche"; break; case 3: textEbuttonObject.GetComponent<Text>().text = "Réchaud"; break; case 4: textEbuttonObject.GetComponent<Text>().text = "Tente"; break; } } if ((Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown("joystick button 1")) && playerInRange && sellItem && itemForSale.Count > 0) { PlayerNature.instance.LooseNature(25); switch (sellItem.id) { case 1: Dialog.instance.setSituation("boutiqueChaussure"); isBuy = true; break; case 2: Dialog.instance.setSituation("boutiqueBaton"); isBuy = true; break; case 3: Dialog.instance.setSituation("boutiqueRechaud"); isBuy = true; break; case 4: Dialog.instance.setSituation("boutiqueTente"); isBuy = true; break; } panelEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f); Ebutton.GetComponent<CanvasRenderer>().SetAlpha(0f); textEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f); textEbuttonObject.GetComponent<CanvasRenderer>().SetAlpha(0f); Inventory.instance.addItem(sellItem); Debug.Log(sellItem.name.ToString() + " a bien ete ajouté a l'inventaire"); } } private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { playerInRange = true; if (isBuy == false) { panelEbutton.GetComponent<CanvasRenderer>().SetAlpha(1f); Ebutton.GetComponent<CanvasRenderer>().SetAlpha(1f); textEbutton.GetComponent<CanvasRenderer>().SetAlpha(1f); textEbuttonObject.GetComponent<CanvasRenderer>().SetAlpha(1f); } } } private void OnTriggerExit2D(Collider2D collision) { playerInRange = false; panelEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f); Ebutton.GetComponent<CanvasRenderer>().SetAlpha(0f); textEbutton.GetComponent<CanvasRenderer>().SetAlpha(0f); textEbuttonObject.GetComponent<CanvasRenderer>().SetAlpha(0f); } }