/* * Script par Tanguy Gimenez * */ using UnityEngine; public class PlayerNature : MonoBehaviour { public int maxNature = 200; public int currentNature; public Bar natureBar; void Start() { this.currentNature = this.maxNature/2; this.natureBar.SetMaxNature(this.maxNature); } // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) this.LooseNature(1); } public void LooseNature(int damage) { this.currentNature -= damage; this.natureBar.SetValue(this.currentNature); } }