diff --git a/.gitignore b/.gitignore
index 1d6745aad03478242b097f9df33858ccc21591c2..38e744f967f6fc8dcd546faaa91adf69be2e4c54 100644
--- a/.gitignore
+++ b/.gitignore
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 .vscode
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deleted file mode 100644
index 30205cbece10f0f58bf621e5c88de8c2342c4d2e..0000000000000000000000000000000000000000
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diff --git a/Assets/Scenes/sceneTanguy.unity b/Assets/Scenes/sceneTanguy.unity
index b650df8d232b609a1d78584320eaf0dfc6e137ff..dabc89bfb416bda2d994f870415da56cfe5e4caa 100644
--- a/Assets/Scenes/sceneTanguy.unity
+++ b/Assets/Scenes/sceneTanguy.unity
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+      objectReference: {fileID: 0}
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   m_GameObject: {fileID: 319329289}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: -10}
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   m_Name: 
   m_EditorClassIdentifier: 
-  target: {fileID: 1130743936}
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+  smoothing: 0.9
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+  minPosition: {x: -8.35, y: -3.61}
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diff --git a/Assets/Scripts/Camera/CameraMouvement.cs b/Assets/Scripts/Camera/CameraMouvement.cs
index bdd97229ad54862977071183b9e8895474511922..c741662422010091e8e83d131a538cc2b208e78a 100644
--- a/Assets/Scripts/Camera/CameraMouvement.cs
+++ b/Assets/Scripts/Camera/CameraMouvement.cs
@@ -1,5 +1,8 @@
-using System.Collections;
-using System.Collections.Generic;
+/*
+ *      Script par Valentin Bloch      
+ *
+ */
+
 using UnityEngine;
 
 public class CameraMouvement : MonoBehaviour
@@ -12,19 +15,20 @@ public class CameraMouvement : MonoBehaviour
     // Start is called before the first frame update
     void Start()
     {
-        
+
     }
 
     // Update is called once per frame
     void LateUpdate()
     {
-        if(transform.position != target.position){
-            Vector3 targetPosition = new Vector3(target.position.x, target.position.y,transform.position.z);
+        if (transform.position != target.position)
+        {
+            Vector3 targetPosition = new Vector3(target.position.x, target.position.y, transform.position.z);
 
             targetPosition.x = Mathf.Clamp(targetPosition.x, minPosition.x, maxPosition.x);
             targetPosition.y = Mathf.Clamp(targetPosition.y, minPosition.y, maxPosition.y);
 
-            transform.position = Vector3.Lerp(transform.position, targetPosition, smoothing);            
-        }   
+            transform.position = Vector3.Lerp(transform.position, targetPosition, smoothing);
+        }
     }
 }
diff --git a/Assets/Scripts/GUI/Bar.cs b/Assets/Scripts/GUI/Bar.cs
index bdc73c495b55bad2d10ed3a9f33fb70054963f21..5acdaa01a384f2bb787025447fd4b54437dda522 100644
--- a/Assets/Scripts/GUI/Bar.cs
+++ b/Assets/Scripts/GUI/Bar.cs
@@ -15,12 +15,12 @@ public class Bar : MonoBehaviour
     public void SetMaxNature(int nature)
     {
         slider.maxValue = nature;
-
-        this.SetValue(nature/2);
     }
 
     public void SetValue(int nature)
     {
         slider.value = nature;
+
+        // Debug.Log(slider.value);
     }
 }
diff --git a/Assets/Scripts/Game.meta b/Assets/Scripts/Game.meta
new file mode 100644
index 0000000000000000000000000000000000000000..cbc77e43c8aef0be6b2917a9752b2be138c8d680
--- /dev/null
+++ b/Assets/Scripts/Game.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 6f4845ae38885da4485263bf1bc60ec2
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Game/Quit.cs b/Assets/Scripts/Game/Quit.cs
new file mode 100644
index 0000000000000000000000000000000000000000..1ddb6c518b9fda742557a4f989bf67ab064c4b34
--- /dev/null
+++ b/Assets/Scripts/Game/Quit.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Quit : MonoBehaviour
+{
+    // Start is called before the first frame update
+    void Start()
+    {
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        
+    }
+
+    public void leave()
+    {
+        Application.Quit();
+
+    }
+}
diff --git a/Assets/Scripts/Game/Quit.cs.meta b/Assets/Scripts/Game/Quit.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..e9575146f94c72773debb433fc0d04e2c31757df
--- /dev/null
+++ b/Assets/Scripts/Game/Quit.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5d888d62879d8e841bb450bce623de31
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Player/PlayerNature.cs b/Assets/Scripts/Player/PlayerNature.cs
index 069a56ff582253446454d7a49481585690952ba1..6ad6b0bec583701dba69450653e1a3f31bf7685b 100644
--- a/Assets/Scripts/Player/PlayerNature.cs
+++ b/Assets/Scripts/Player/PlayerNature.cs
@@ -4,6 +4,8 @@
  */
 
 using UnityEngine;
+using System;
+using System.Timers;
 
 public class PlayerNature : MonoBehaviour
 {
@@ -20,23 +22,44 @@ public class PlayerNature : MonoBehaviour
     // Jauge de points de nature
     public Bar natureBar;
 
-    private Animator animator;
+    // durée en ms ou a chaque fois, le joueur perd un certain nombre de pv
+    public int duree = 1000;
+
+    // dommage pris tout les x ms si t'es dans la ville
+    public int TimeDamage;
+
+    private float nextActionTime = 0.0f;
+    public float period = 0.1f;
 
     void Start()
     {
-        animator = GetComponent<Animator>();
-        this.currentNature = this.maxNature / 2;
+        // initialisation des points de nature
         this.natureBar.SetMaxNature(this.maxNature);
+        this.natureBar.SetValue(this.currentNature);
+
+
     }
 
 
     void Update()
     {
+
+        //on 
+        if (Time.time > nextActionTime)
+        {
+            nextActionTime += period;
+
+            this.LooseNature(this.TimeDamage);
+        }
+
         // DEBUG
-        if (Input.GetKeyDown(KeyCode.Space))
+        if (Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown("joystick button 0"))
             this.LooseNature(1);
+
+        if (this.currentNature < 0)
+            Debug.Log("qsidjgbisdfjghb");
     }
-    
+
     // Perd un certain nombre de points de nature
 
     public void LooseNature(int damage)
diff --git a/Assets/Scripts/Scene/loadScene.cs b/Assets/Scripts/Scene/loadScene.cs
new file mode 100644
index 0000000000000000000000000000000000000000..c2961d13133ac8b5c1bb7d58f3b07fb6994d75c1
--- /dev/null
+++ b/Assets/Scripts/Scene/loadScene.cs
@@ -0,0 +1,46 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+using UnityEngine.UI;
+/// <summary>
+/// Ce script n'est plus utilisé
+/// </summary>
+public class loadScene : MonoBehaviour
+{
+    public int nextYear;
+    public Text year;
+    public Text city;
+
+    public string scene;
+    public Animator animmator;
+    public void ChargerScene() {
+        animmator.SetBool("Change",true);
+        year.text=""+nextYear;
+        city.text="DUSSELDORF";
+        StartCoroutine(nextLevelTimer());
+    }
+
+    private IEnumerator nextLevelTimer()
+    {
+        yield return new WaitForSeconds(5);
+        SceneManager.LoadScene(scene);
+
+    }
+
+
+    void Start()
+    {
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        
+    }
+
+    public void ExitGame()
+    {
+        Application.Quit();
+    }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Scene/loadScene.cs.meta b/Assets/Scripts/Scene/loadScene.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..367984a94bcc703e3e71b114b3a4f2146460b151
--- /dev/null
+++ b/Assets/Scripts/Scene/loadScene.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5dcebe77ef51f6b409b7e10aa9028a43
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Logs/ApiUpdaterCheck.txt b/Logs/ApiUpdaterCheck.txt
deleted file mode 100644
index a38149feb41a334bd8e0e4f08bdfd6228c5d143d..0000000000000000000000000000000000000000
--- a/Logs/ApiUpdaterCheck.txt
+++ /dev/null
@@ -1,40 +0,0 @@
-[api-updater (non-obsolete-error-filter)] 26/03/2021 18:38:19 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.1f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
-[api-updater (non-obsolete-error-filter)] 
-----------------------------------
-jit/startup time      : 398,5131ms
-moved types parse time: 50ms
-candidates parse time : 1ms
-C# parse time         : 207ms
-candidates check time : 27ms
-console write time    : 0ms
-
-[api-updater (non-obsolete-error-filter)] 26/03/2021 19:06:40 : Starting /Applications/Unity/Hub/Editor/2020.3.1f1/Unity.app/Contents/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
-[api-updater (non-obsolete-error-filter)] 
-----------------------------------
-jit/startup time      : 219,598ms
-moved types parse time: 86ms
-candidates parse time : 2ms
-C# parse time         : 464ms
-candidates check time : 51ms
-console write time    : 1ms
-
-[api-updater (non-obsolete-error-filter)] 26/03/2021 22:19:52 : Starting /Applications/Unity/Hub/Editor/2020.3.1f1/Unity.app/Contents/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
-[api-updater (non-obsolete-error-filter)] 
-----------------------------------
-jit/startup time      : 297,35ms
-moved types parse time: 109ms
-candidates parse time : 2ms
-C# parse time         : 622ms
-candidates check time : 78ms
-console write time    : 2ms
-
-[api-updater (non-obsolete-error-filter)] 26/03/2021 22:20:15 : Starting /Applications/Unity/Hub/Editor/2020.3.1f1/Unity.app/Contents/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
-[api-updater (non-obsolete-error-filter)] 
-----------------------------------
-jit/startup time      : 120,606ms
-moved types parse time: 131ms
-candidates parse time : 5ms
-C# parse time         : 407ms
-candidates check time : 64ms
-console write time    : 0ms
-
diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index 82ab0f5910d77eeadb7c1c203cda1daaeac0327f..a7dc9d99b356965e360e2aca87bca26dda86fea4 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -8,4 +8,13 @@ EditorBuildSettings:
   - enabled: 1
     path: Assets/Scenes/SampleScene.unity
     guid: 2cda990e2423bbf4892e6590ba056729
+  - enabled: 1
+    path: Assets/Scenes/Menu.unity
+    guid: 458707c07ba6b4b4297fc1de6ac38622
+  - enabled: 1
+    path: Assets/Scenes/testScene1 1.unity
+    guid: bdf7662389bf8487c9a7909d08af8c3e
+  - enabled: 1
+    path: Assets/Scenes/Valentin.unity
+    guid: 8c9ceab1c999ea749aa0fe2b0c87b0bf
   m_configObjects: {}
diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset
deleted file mode 100644
index 7bd2f76039a87dedcb0e867087113ac5406777f3..0000000000000000000000000000000000000000
--- a/UserSettings/EditorUserSettings.asset
+++ /dev/null
@@ -1,33 +0,0 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!162 &1
-EditorUserSettings:
-  m_ObjectHideFlags: 0
-  serializedVersion: 4
-  m_ConfigSettings:
-    RecentlyUsedScenePath-0:
-      value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
-      flags: 0
-    RecentlyUsedScenePath-1:
-      value: 22424703114646680e0b0227036c4b1505032b2929262361633c133af6f9
-      flags: 0
-    RecentlyUsedScenePath-2:
-      value: 22424703114646680e0b0227036c4c1313191d1e2d2621253467083debf42d
-      flags: 0
-    RecentlyUsedScenePath-3:
-      value: 22424703114646680e0b0227036c69111a12163e252668252320092a
-      flags: 0
-    vcSharedLogLevel:
-      value: 0d5e400f0650
-      flags: 0
-  m_VCAutomaticAdd: 1
-  m_VCDebugCom: 0
-  m_VCDebugCmd: 0
-  m_VCDebugOut: 0
-  m_SemanticMergeMode: 2
-  m_VCShowFailedCheckout: 1
-  m_VCOverwriteFailedCheckoutAssets: 1
-  m_VCProjectOverlayIcons: 1
-  m_VCHierarchyOverlayIcons: 1
-  m_VCOtherOverlayIcons: 1
-  m_VCAllowAsyncUpdate: 1