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public class CameraMouvement : MonoBehaviour @@ -12,19 +15,20 @@ public class CameraMouvement : MonoBehaviour // Start is called before the first frame update void Start() { - + } // Update is called once per frame void LateUpdate() { - if(transform.position != target.position){ - Vector3 targetPosition = new Vector3(target.position.x, target.position.y,transform.position.z); + if (transform.position != target.position) + { + Vector3 targetPosition = new Vector3(target.position.x, target.position.y, transform.position.z); targetPosition.x = Mathf.Clamp(targetPosition.x, minPosition.x, maxPosition.x); targetPosition.y = Mathf.Clamp(targetPosition.y, minPosition.y, maxPosition.y); - transform.position = Vector3.Lerp(transform.position, targetPosition, smoothing); - } + transform.position = Vector3.Lerp(transform.position, targetPosition, smoothing); + } } } diff --git a/Assets/Scripts/GUI/Bar.cs b/Assets/Scripts/GUI/Bar.cs index bdc73c495b55bad2d10ed3a9f33fb70054963f21..5acdaa01a384f2bb787025447fd4b54437dda522 100644 --- a/Assets/Scripts/GUI/Bar.cs +++ b/Assets/Scripts/GUI/Bar.cs @@ -15,12 +15,12 @@ public class Bar : MonoBehaviour public void SetMaxNature(int nature) { slider.maxValue = nature; - - this.SetValue(nature/2); } public void SetValue(int nature) { slider.value = nature; + + // Debug.Log(slider.value); } } diff --git a/Assets/Scripts/Game.meta b/Assets/Scripts/Game.meta new file mode 100644 index 0000000000000000000000000000000000000000..cbc77e43c8aef0be6b2917a9752b2be138c8d680 --- /dev/null +++ b/Assets/Scripts/Game.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6f4845ae38885da4485263bf1bc60ec2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Game/Quit.cs b/Assets/Scripts/Game/Quit.cs new file mode 100644 index 0000000000000000000000000000000000000000..1ddb6c518b9fda742557a4f989bf67ab064c4b34 --- /dev/null +++ b/Assets/Scripts/Game/Quit.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Quit : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + } + + // Update is called once per frame + void Update() + { + + } + + public void leave() + { + Application.Quit(); + + } +} diff --git a/Assets/Scripts/Game/Quit.cs.meta b/Assets/Scripts/Game/Quit.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..e9575146f94c72773debb433fc0d04e2c31757df --- /dev/null +++ b/Assets/Scripts/Game/Quit.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5d888d62879d8e841bb450bce623de31 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player/PlayerNature.cs b/Assets/Scripts/Player/PlayerNature.cs index 069a56ff582253446454d7a49481585690952ba1..6ad6b0bec583701dba69450653e1a3f31bf7685b 100644 --- a/Assets/Scripts/Player/PlayerNature.cs +++ b/Assets/Scripts/Player/PlayerNature.cs @@ -4,6 +4,8 @@ */ using UnityEngine; +using System; +using System.Timers; public class PlayerNature : MonoBehaviour { @@ -20,23 +22,44 @@ public class PlayerNature : MonoBehaviour // Jauge de points de nature public Bar natureBar; - private Animator animator; + // durée en ms ou a chaque fois, le joueur perd un certain nombre de pv + public int duree = 1000; + + // dommage pris tout les x ms si t'es dans la ville + public int TimeDamage; + + private float nextActionTime = 0.0f; + public float period = 0.1f; void Start() { - animator = GetComponent<Animator>(); - this.currentNature = this.maxNature / 2; + // initialisation des points de nature this.natureBar.SetMaxNature(this.maxNature); + this.natureBar.SetValue(this.currentNature); + + } void Update() { + + //on + if (Time.time > nextActionTime) + { + nextActionTime += period; + + this.LooseNature(this.TimeDamage); + } + // DEBUG - if (Input.GetKeyDown(KeyCode.Space)) + if (Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown("joystick button 0")) this.LooseNature(1); + + if (this.currentNature < 0) + Debug.Log("qsidjgbisdfjghb"); } - + // Perd un certain nombre de points de nature public void LooseNature(int damage) diff --git a/Assets/Scripts/Scene/loadScene.cs b/Assets/Scripts/Scene/loadScene.cs new file mode 100644 index 0000000000000000000000000000000000000000..c2961d13133ac8b5c1bb7d58f3b07fb6994d75c1 --- /dev/null +++ b/Assets/Scripts/Scene/loadScene.cs @@ -0,0 +1,46 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.UI; +/// <summary> +/// Ce script n'est plus utilisé +/// </summary> +public class loadScene : MonoBehaviour +{ + public int nextYear; + public Text year; + public Text city; + + public string scene; + public Animator animmator; + public void ChargerScene() { + animmator.SetBool("Change",true); + year.text=""+nextYear; + city.text="DUSSELDORF"; + StartCoroutine(nextLevelTimer()); + } + + private IEnumerator nextLevelTimer() + { + yield return new WaitForSeconds(5); + SceneManager.LoadScene(scene); + + } + + + void Start() + { + } + + // Update is called once per frame + void Update() + { + + } + + public void ExitGame() + { + Application.Quit(); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Scene/loadScene.cs.meta b/Assets/Scripts/Scene/loadScene.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..367984a94bcc703e3e71b114b3a4f2146460b151 --- /dev/null +++ b/Assets/Scripts/Scene/loadScene.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5dcebe77ef51f6b409b7e10aa9028a43 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff 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