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/dev/null +++ b/Assets/Scripts/Objects/Verdure/VerdureGestionNature.cs @@ -0,0 +1,38 @@ +/* + * Script par Tanguy Gimenez + * + */ + +using UnityEngine; + +public class VerdureGestionNature : MonoBehaviour +{ + // nombre maximum de points que peut rapporter un élément de verdure + private const int MAX_POINTS = 10; + + // nombre de points que rapporte cet objet + public int nbPoints = 0; + + + void Start() + { + if (nbPoints > MAX_POINTS) + { + Debug.LogError("nbPoints ne peut pas être supérieur à " + MAX_POINTS); + return; + } + } + + // Quand le joueur entre en collision avec le joueur => on ajoute les points (au groupe 12 :tirak:) + private void OnTriggerEnter2D(Collider2D other) + { + if (other.CompareTag("Player")) + { + PlayerNature.instance.WinNature(nbPoints); + this.nbPoints = 0; + } + } + + + +} diff --git a/Assets/Scripts/Objects/Verdure/VerdureGestionNature.cs.meta b/Assets/Scripts/Objects/Verdure/VerdureGestionNature.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..738630bf84309540917d80501dfea51df03778a0 --- /dev/null +++ b/Assets/Scripts/Objects/Verdure/VerdureGestionNature.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c2eed50797895184ab44621a154ad526 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs index c374afdbd2fd1c5b8ba015257a63aa9f3edc86d9..fbdd099bc45abd6d2f9547c3f71a734df2ba77b8 100644 --- a/Assets/Scripts/Player/PlayerMovement.cs +++ b/Assets/Scripts/Player/PlayerMovement.cs @@ -1,5 +1,8 @@ -using System.Collections; -using System.Collections.Generic; +/* + * Script par Valentin Bloch + * + */ + using UnityEngine; public class PlayerMovement : MonoBehaviour @@ -22,12 +25,14 @@ public class PlayerMovement : MonoBehaviour change.x = Input.GetAxisRaw("Horizontal"); change.y = Input.GetAxisRaw("Vertical"); - if(change != Vector3.zero){ + if (change != Vector3.zero) + { MoveCharacter(); - } + } } - void MoveCharacter(){ - myRigidbody.MovePosition(transform.position + change * speed * Time.deltaTime); - } + void MoveCharacter() + { + myRigidbody.MovePosition(transform.position + change * speed * Time.deltaTime); + } } diff --git a/Assets/Scripts/Player/PlayerNature.cs b/Assets/Scripts/Player/PlayerNature.cs index b2dad2615814ac6d4337f32d87fe724b018afa76..df9ca0c17bea65509ac5ce8d18880d77d5a51f61 100644 --- a/Assets/Scripts/Player/PlayerNature.cs +++ b/Assets/Scripts/Player/PlayerNature.cs @@ -7,28 +7,60 @@ using UnityEngine; public class PlayerNature : MonoBehaviour { + + // l'instance de PlayerNature (pour un singleton) + public static PlayerNature instance; + + // Nombre max de points de nature que le joueur peut avoir (objectif à atteindre) public int maxNature = 200; + + // Quantité de points actuel public int currentNature; + + // Jauge de points de nature public Bar natureBar; void Start() { - this.currentNature = this.maxNature/2; + this.currentNature = this.maxNature / 2; this.natureBar.SetMaxNature(this.maxNature); } - // Update is called once per frame + void Update() { + // DEBUG if (Input.GetKeyDown(KeyCode.Space)) this.LooseNature(1); } + // Perd un certain nombre de points de nature public void LooseNature(int damage) { this.currentNature -= damage; this.natureBar.SetValue(this.currentNature); } + + // Gagne un certain nombre de points de nature + public void WinNature(int bonus) + { + this.currentNature += bonus; + + this.natureBar.SetValue(this.currentNature); + } + + + // Singleton + private void Awake() + { + if (instance != null) + { + Debug.LogWarning("Il y a + d'une instance de PlayerNature"); + return; + } + + instance = this; + } } diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 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