diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs index 8e4f4f624e148644e93c0902b55182b84943f1eb..276c0d3aa8e8f1ed1d2ebd510d48004e47c49590 100644 --- a/Assets/Scripts/Player/PlayerMovement.cs +++ b/Assets/Scripts/Player/PlayerMovement.cs @@ -85,7 +85,7 @@ public class PlayerMovement : MonoBehaviour void gameIntelligence() { - if (this.GetComponent<PlayerNature>().currentNature <= 100 && stage == 0) + if (this.GetComponent<PlayerNature>().currentNature >= 100 && stage == 0) { GenerateMap.instance.generateBoutique(0, 0, "chaussure"); stage++;