diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs
index 8e4f4f624e148644e93c0902b55182b84943f1eb..276c0d3aa8e8f1ed1d2ebd510d48004e47c49590 100644
--- a/Assets/Scripts/Player/PlayerMovement.cs
+++ b/Assets/Scripts/Player/PlayerMovement.cs
@@ -85,7 +85,7 @@ public class PlayerMovement : MonoBehaviour
 
     void gameIntelligence()
     {
-        if (this.GetComponent<PlayerNature>().currentNature <= 100 && stage == 0)
+        if (this.GetComponent<PlayerNature>().currentNature >= 100 && stage == 0)
         {
             GenerateMap.instance.generateBoutique(0, 0, "chaussure");
             stage++;