diff --git a/Assets/Scenes/sceneRaffael.unity b/Assets/Scenes/sceneRaffael.unity
index 608d20a45a4bda6dbc9bee50895f6f67441b7902..ca2c41d914c8112cbb774a320cbaee0d2840cc75 100644
--- a/Assets/Scenes/sceneRaffael.unity
+++ b/Assets/Scenes/sceneRaffael.unity
@@ -1192,27 +1192,6 @@ PrefabInstance:
       objectReference: {fileID: 0}
     m_RemovedComponents: []
   m_SourcePrefab: {fileID: 100100000, guid: 9cdcd3ac7314fd649bf366c8fd2a4460, type: 3}
---- !u!1 &677944535 stripped
-GameObject:
-  m_CorrespondingSourceObject: {fileID: 1705879581494847332, guid: 2e4037a1db4798249a09bbff07baad2e, type: 3}
-  m_PrefabInstance: {fileID: 436635088}
-  m_PrefabAsset: {fileID: 0}
---- !u!114 &677944537
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 677944535}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: 96efccd7704b37949a51739ed18bbd7d, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  dialogBox: {fileID: 677944535}
-  dialogText: {fileID: 1096980514}
-  dialog: 0
-  dialogActive: 0
 --- !u!1001 &731852596
 PrefabInstance:
   m_ObjectHideFlags: 0
@@ -4122,7 +4101,6 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   itemNeeded: {fileID: 11400000, guid: 951b6ca289a8358458e441a19c5cc460, type: 2}
-  inventory: {fileID: 2095041422}
   collider: {fileID: 1084412260}
 --- !u!61 &1084412260
 BoxCollider2D:
@@ -4164,17 +4142,6 @@ Transform:
   m_Father: {fileID: 0}
   m_RootOrder: 8
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!114 &1096980514 stripped
-MonoBehaviour:
-  m_CorrespondingSourceObject: {fileID: 1778026432316727230, guid: 2e4037a1db4798249a09bbff07baad2e, type: 3}
-  m_PrefabInstance: {fileID: 436635088}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 0}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
 --- !u!1 &1166591758
 GameObject:
   m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/GUI/Dialog.cs b/Assets/Scripts/GUI/Dialog.cs
index 5728fe70e695dd4d40cfde6d552f457547f0b09e..dff10dd82c846399d5e2f278b84a4dffa59ab574 100644
--- a/Assets/Scripts/GUI/Dialog.cs
+++ b/Assets/Scripts/GUI/Dialog.cs
@@ -76,11 +76,17 @@ public class Dialog : MonoBehaviour
             "Ouvrir le menu c'est avec",
             "la touche E chacal"
         };
+        this.ListDialogs.Add("Marchand", DialogMarchand);
+
+        string[] DialogChaussure = {
+            "J'ai mal au pied",
+            "Faux an acheté des mieu"
+        };
+        this.ListDialogs.Add("Chaussures", DialogChaussure);
 
-        this.ListDialogs.Add("marchand", DialogMarchand);
 
         if (this.dialogActive)
-            this.Situation("start");
+            this.setSituation("start");
     }
 
     // Update is called once per frame
@@ -98,7 +104,7 @@ public class Dialog : MonoBehaviour
         {
             Debug.Log("tut");
             
-            this.Situation("marchand");
+            this.setSituation("marchand");
         }
             
         if(this.dialogActive)
@@ -124,10 +130,11 @@ public class Dialog : MonoBehaviour
         }
     }
 
-    // Ouvre une bulle de dialogue dans une situation donnée
-    public void Situation(string sit)
+    public void setSituation(string sit)
     {
+        Debug.Log("actionvation: " + sit);
         this.situation = sit;
+        Debug.Log("situation" + this.situation);
         this.dialog = 0;
 
         this.dialogActive = true;
diff --git a/Assets/Scripts/Inventory/Border.cs b/Assets/Scripts/Inventory/Border.cs
index 278fed3b532911e3121269546a14d5dbd5400ecb..d00772b51c3186435b540bb667a29298edb61bb7 100644
--- a/Assets/Scripts/Inventory/Border.cs
+++ b/Assets/Scripts/Inventory/Border.cs
@@ -5,7 +5,6 @@ using UnityEngine;
 public class Border : MonoBehaviour
 {
     public Item itemNeeded;
-    public Inventory inventory;
     public BoxCollider2D collider;
 
     private void OnCollisionEnter2D(Collision2D collision)
@@ -14,15 +13,17 @@ public class Border : MonoBehaviour
         {
 
             Debug.Log("JE TOUCHE LA BORDEER");
-            if (inventory.hasItem(itemNeeded))
+            if (Inventory.instance.hasItem(itemNeeded))
             {
                 Debug.Log("Je possède l'item nécessaire");
                 collider.enabled = false;
 
             }
             else
-                Debug.Log("Je ne possède pas l'item nécessaire");
-
+            {
+                Debug.Log("Je n'ai pas l'item nécessaire");
+                Dialog.instance.setSituation("Chaussures");
+            }
         }
     }