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diff --git a/Assets/Scripts/Game/GenerateMap.cs b/Assets/Scripts/Game/GenerateMap.cs
index 4bc5ad764948df4108824eddbc2221ec5bfadc28..019dcc67e5270ca9a24ff3ddd1d1fdc9c80772c5 100644
--- a/Assets/Scripts/Game/GenerateMap.cs
+++ b/Assets/Scripts/Game/GenerateMap.cs
@@ -4,42 +4,65 @@ using UnityEngine;
 
 public class GenerateMap : MonoBehaviour
 {
-    //Les 8 prefabs
-    public GameObject[] maps = new GameObject[8];
-    public GameObject[] shopFactory = new GameObject[8];
-    
 
-    public Object[] objects=new Object[8];
+    public List<GameObject> pVillage = new List<GameObject>();
+    public List<GameObject> pBoutique = new List<GameObject>();
+    public List<GameObject> pUsine = new List<GameObject>();
+    public int nb_of_plot = 8;
+
+    public Object[,] plot=new Object[3,3];
     public int where;
 
     //Les coordonées x dans l'ordre
-    private int[] xs=new int[]{-17,0,17,-17,0,17,-17,0};
+    private int[] xs=new int[]{-17,0,17}; //colonne
 
     //Les coordonées y dans l'ordre
-    private int[] ys=new int[]{26,26,26,13,13,13,0,0};
+    private int[] ys=new int[]{26,13,0}; //ligne
     // Start is called before the first frame update
     void Start()
     {
-        generateMap();
+        generateVillage();
     }
 
     //Place les 8 prefabs aux bons endroits 
-    public void generateMap()
-    {
-        for(int i=0;i<8;i++)
+    public void generateVillage()
+    {/*
+        for (int i=0;i< nb_of_plot; i++)
+        {
+            plot[i] = Instantiate(pVillage[Random.Range(0, pVillage.Count)], new Vector3(xs[i], ys[i], 0), Quaternion.identity);
+        }*/
+
+        for(int x = 0; x < xs.Length; x++)
         {
-            objects[i]=Instantiate(maps[i], new Vector3(xs[i], ys[i], 0), Quaternion.identity);
+            for(int y = 0; y<ys.Length; y++)
+            {
+                plot[x,y] = Instantiate(pVillage[Random.Range(0, pVillage.Count)], new Vector3(xs[x], ys[y], 0), Quaternion.identity);
+            }
         }
 
     }
 
-    public void generateShopFactory()
+    public void generateBoutique(int column, int line)
     {
-        Destroy(objects[where]);
-        Instantiate(shopFactory[where], new Vector3(xs[where], ys[where], 0), Quaternion.identity);
+        Destroy(plot[column, line]);
+        plot[column, line] = Instantiate(pBoutique[Random.Range(0, pBoutique.Count)], new Vector3(xs[column], ys[line], 0), Quaternion.identity);
+    }
 
+    public void generateUsine(int column, int line)
+    {
+        Destroy(plot[column, line]);
+        plot[column, line] = Instantiate(pUsine[Random.Range(0, pUsine.Count)], new Vector3(xs[column], ys[line], 0), Quaternion.identity);
     }
 
+    public void generateBoutiqueTest()
+    {
+        // COLONNE, LIGNE
+        generateBoutique(0, 0);
+        generateUsine(1, 0);
+    }
+
+
+
     void Update()
     {