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diff --git a/Assets/Scripts/GUI/Dialog.cs b/Assets/Scripts/GUI/Dialog.cs
new file mode 100644
index 0000000000000000000000000000000000000000..13a47b521412ab7b9449088790b1ff6212c7db4f
--- /dev/null
+++ b/Assets/Scripts/GUI/Dialog.cs
@@ -0,0 +1,74 @@
+/*
+ *      Script par Tanguy Gimenez      
+ *
+ */
+
+using UnityEngine;
+using UnityEngine.UI;
+using System.Collections.Generic;
+using UnityEngine.SceneManagement;
+
+public class Dialog : MonoBehaviour
+{
+    public GameObject dialogBox;
+    public Text dialogText;
+    public int dialog;
+    public bool dialogActive;
+
+
+    // clé : nom de la scène
+    // valeur : tableau de string contenant chaque réplique
+    private Dictionary<string, string[]> ListDialogs = new Dictionary<string, string[]>();
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        this.dialog = 0;
+
+        string[] DialogsLvl1 = {
+            "Coucou",
+            "Je fais un test pour le niveau 1",
+            "Ca marche bien nan ?",
+            "Melvyn t moch",
+            "Valentin aussi"
+            };
+
+        this.ListDialogs.Add("sceneTanguy", DialogsLvl1);
+
+        if (this.dialogActive)
+            this.dialogText.text = this.ListDialogs[SceneManager.GetActiveScene().name][0];
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        if ((Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown("joystick button 0")) && dialogActive)
+            this.Next();
+
+        // DEBUG
+        if ((Input.GetKeyDown(KeyCode.H) || Input.GetKeyDown("joystick button 1")))
+            this.dialogActive = !this.dialogActive;
+
+        if (!dialogActive)
+        {
+            this.dialogBox.SetActive(false);
+        }
+        else
+        {
+            this.dialogBox.SetActive(true);
+        }
+    }
+
+    void Next()
+    {
+        string sceneActuelle = SceneManager.GetActiveScene().name;
+
+        if (this.dialog >= this.ListDialogs[sceneActuelle].Length)
+            this.dialogActive = false;
+        else
+        {
+            this.dialogText.text = this.ListDialogs[sceneActuelle][this.dialog];
+            this.dialog++;
+        }
+    }
+}
diff --git a/Assets/Scripts/GUI/Dialog.cs.meta b/Assets/Scripts/GUI/Dialog.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..f669d579d793b509b18ec146b9354bdb8e29579c
--- /dev/null
+++ b/Assets/Scripts/GUI/Dialog.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 96efccd7704b37949a51739ed18bbd7d
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Player/PlayerNature.cs b/Assets/Scripts/Player/PlayerNature.cs
index 6ad6b0bec583701dba69450653e1a3f31bf7685b..0a8043a1d3a4eb0fbb5b10288062428f7855c1da 100644
--- a/Assets/Scripts/Player/PlayerNature.cs
+++ b/Assets/Scripts/Player/PlayerNature.cs
@@ -52,10 +52,6 @@ public class PlayerNature : MonoBehaviour
             this.LooseNature(this.TimeDamage);
         }
 
-        // DEBUG
-        if (Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown("joystick button 0"))
-            this.LooseNature(1);
-
         if (this.currentNature < 0)
             Debug.Log("qsidjgbisdfjghb");
     }