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Vector3(target.position.x, target.position.y, transform.position.z); targetPosition.x = Mathf.Clamp(targetPosition.x, minPosition.x, maxPosition.x); targetPosition.y = Mathf.Clamp(targetPosition.y, minPosition.y, maxPosition.y); - transform.position = Vector3.Lerp(transform.position, targetPosition, smoothing); - } + transform.position = Vector3.Lerp(transform.position, targetPosition, smoothing); + } } } diff --git a/Assets/Scripts/GUI/Bar.cs b/Assets/Scripts/GUI/Bar.cs index bdc73c495b55bad2d10ed3a9f33fb70054963f21..5acdaa01a384f2bb787025447fd4b54437dda522 100644 --- a/Assets/Scripts/GUI/Bar.cs +++ b/Assets/Scripts/GUI/Bar.cs @@ -15,12 +15,12 @@ public class Bar : MonoBehaviour public void SetMaxNature(int nature) { slider.maxValue = nature; - - this.SetValue(nature/2); } public void SetValue(int nature) { slider.value = nature; + + // Debug.Log(slider.value); } } diff --git a/Assets/Scripts/Player/PlayerNature.cs b/Assets/Scripts/Player/PlayerNature.cs index 069a56ff582253446454d7a49481585690952ba1..6ad6b0bec583701dba69450653e1a3f31bf7685b 100644 --- a/Assets/Scripts/Player/PlayerNature.cs +++ b/Assets/Scripts/Player/PlayerNature.cs @@ -4,6 +4,8 @@ */ using UnityEngine; +using System; +using System.Timers; public class PlayerNature : MonoBehaviour { @@ -20,23 +22,44 @@ public class PlayerNature : MonoBehaviour // Jauge de points de nature public Bar natureBar; - private Animator animator; + // durée en ms ou a chaque fois, le joueur perd un certain nombre de pv + public int duree = 1000; + + // dommage pris tout les x ms si t'es dans la ville + public int TimeDamage; + + private float nextActionTime = 0.0f; + public float period = 0.1f; void Start() { - animator = GetComponent<Animator>(); - this.currentNature = this.maxNature / 2; + // initialisation des points de nature this.natureBar.SetMaxNature(this.maxNature); + this.natureBar.SetValue(this.currentNature); + + } void Update() { + + //on + if (Time.time > nextActionTime) + { + nextActionTime += period; + + this.LooseNature(this.TimeDamage); + } + // DEBUG - if (Input.GetKeyDown(KeyCode.Space)) + if (Input.GetKeyDown(KeyCode.Space) || Input.GetKeyDown("joystick button 0")) this.LooseNature(1); + + if (this.currentNature < 0) + Debug.Log("qsidjgbisdfjghb"); } - + // Perd un certain nombre de points de nature public void LooseNature(int damage)