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b/Assets/Scripts/Game/GenerateMap.cs index 410bea2385a42a58c1f932057cfcd6edbcc1e97f..6928a24003f07c009c759d046f89a9cceb0fdab3 100644 --- a/Assets/Scripts/Game/GenerateMap.cs +++ b/Assets/Scripts/Game/GenerateMap.cs @@ -4,27 +4,31 @@ using UnityEngine; public class GenerateMap : MonoBehaviour { + //Les 8 prefabs + public GameObject[] maps = new GameObject[8]; - public GameObject[] maps = new GameObject[9]; + //Les coordonées x dans l'ordre + private int[] xs=new int[]{-17,0,17,-17,0,17,-17,0}; + + //Les coordonées y dans l'ordre + private int[] ys=new int[]{26,26,26,13,13,13,0,0}; // Start is called before the first frame update void Start() { - + generateMap(); } - + //Place les 8 prefabs aux bons endroits public void generateMap() { - for(int i=0;i<maps.Length;i++) + for(int i=0;i<8;i++) { - Instantiate(maps[i], new Vector3(0, 0, 0), Quaternion.identity); + Instantiate(maps[i], new Vector3(xs[i], ys[i], 0), Quaternion.identity); } - } - // Update is called once per frame void Update() {