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myRigidbody.MovePosition(transform.position + change * speed * Time.deltaTime); - } + myRigidbody.MovePosition(transform.position + change * speed * Time.deltaTime); + } } diff --git a/Assets/Scripts/Player/PlayerNature.cs b/Assets/Scripts/Player/PlayerNature.cs index b2dad2615814ac6d4337f32d87fe724b018afa76..20ad37ba77ec2b7a19f684e1f225ee12afbba529 100644 --- a/Assets/Scripts/Player/PlayerNature.cs +++ b/Assets/Scripts/Player/PlayerNature.cs @@ -21,14 +21,19 @@ public class PlayerNature : MonoBehaviour // Update is called once per frame void Update() { + Vector3 pos = Camera.main.WorldToViewportPoint(transform.position); + pos.x = Mathf.Clamp01(pos.x); + pos.y = Mathf.Clamp01(pos.y); + transform.position = Camera.main.ViewportToWorldPoint(pos); + if (Input.GetKeyDown(KeyCode.Space)) this.LooseNature(1); } + public void LooseNature(int damage) { this.currentNature -= damage; - this.natureBar.SetValue(this.currentNature); } } diff --git a/Assets/Scripts/Scene.meta b/Assets/Scripts/Scene.meta new file mode 100644 index 0000000000000000000000000000000000000000..569da9537e907c91636374d0d3d6a075858b7a40 --- /dev/null +++ b/Assets/Scripts/Scene.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b37f61ddf32ef4514918459a6df9a7f6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Scene/CreationItem.cs b/Assets/Scripts/Scene/CreationItem.cs new file mode 100644 index 0000000000000000000000000000000000000000..3517f227e56b389a2b4cc39f51d8606ddfff253a --- /dev/null +++ b/Assets/Scripts/Scene/CreationItem.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CreationItem : MonoBehaviour +{ + // Start is called before the first frame update + // Reference to the Prefab. Drag a Prefab into this field in the Inspector. + public GameObject myPrefab; + + // This script will simply instantiate the Prefab when the game starts. + void Start() + { + // Instantiate at position (0, 0, 0) and zero rotation. + Instantiate(myPrefab, new Vector3(0, 0, 0), Quaternion.identity); + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Scene/CreationItem.cs.meta b/Assets/Scripts/Scene/CreationItem.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..89abaf6bfdf7026914c0a3b6f4c0e16d5139c383 --- /dev/null +++ b/Assets/Scripts/Scene/CreationItem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e6d8a296b7e734d5ea35c2a9887d5e17 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Logs/ApiUpdaterCheck.txt b/Logs/ApiUpdaterCheck.txt index f4f1f047601a859f641510536327bce967ffd850..a38149feb41a334bd8e0e4f08bdfd6228c5d143d 100644 --- a/Logs/ApiUpdaterCheck.txt +++ b/Logs/ApiUpdaterCheck.txt @@ -18,3 +18,23 @@ C# parse time : 464ms candidates check time : 51ms console write time : 1ms +[api-updater (non-obsolete-error-filter)] 26/03/2021 22:19:52 : Starting /Applications/Unity/Hub/Editor/2020.3.1f1/Unity.app/Contents/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe +[api-updater (non-obsolete-error-filter)] +---------------------------------- +jit/startup time : 297,35ms +moved types parse time: 109ms +candidates parse time : 2ms +C# parse time : 622ms +candidates check time : 78ms +console write time : 2ms + +[api-updater (non-obsolete-error-filter)] 26/03/2021 22:20:15 : Starting /Applications/Unity/Hub/Editor/2020.3.1f1/Unity.app/Contents/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe +[api-updater (non-obsolete-error-filter)] +---------------------------------- +jit/startup time : 120,606ms +moved types parse time: 131ms +candidates parse time : 5ms +C# parse time : 407ms +candidates check time : 64ms +console write time : 0ms +