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b/Assets/Scenes/sceneRaffael.unity.meta similarity index 100% rename from Assets/Scenes/testScene1 1.unity.meta rename to Assets/Scenes/sceneRaffael.unity.meta diff --git a/Assets/Scripts/GUI/Dialog.cs b/Assets/Scripts/GUI/Dialog.cs index 6d356c34cc591131fd7ebbd8c0cf6dd50537e907..d12ef42ba9238178732749b46d35fcc1a911f903 100644 --- a/Assets/Scripts/GUI/Dialog.cs +++ b/Assets/Scripts/GUI/Dialog.cs @@ -54,6 +54,7 @@ public class Dialog : MonoBehaviour "Raff est pas bo" }; + this.ListDialogs.Add("start", DialogsLvl1); string[] Dialogsraff = { @@ -79,7 +80,6 @@ public class Dialog : MonoBehaviour this.ListDialogs.Add("marchand", DialogMarchand); - if (this.dialogActive) this.Situation("start"); } diff --git a/Assets/Scripts/Inventory.meta b/Assets/Scripts/Inventory.meta new file mode 100644 index 0000000000000000000000000000000000000000..8c755385723bf361f7ce370841b1ee74a7406585 --- /dev/null +++ b/Assets/Scripts/Inventory.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ab3ec109ff5290d4fbf2a5df25b54135 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Inventory/Border.cs b/Assets/Scripts/Inventory/Border.cs new file mode 100644 index 0000000000000000000000000000000000000000..278fed3b532911e3121269546a14d5dbd5400ecb --- /dev/null +++ b/Assets/Scripts/Inventory/Border.cs @@ -0,0 +1,30 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Border : MonoBehaviour +{ + public Item itemNeeded; + public Inventory inventory; + public BoxCollider2D collider; + + private void OnCollisionEnter2D(Collision2D collision) + { + if (collision.transform.CompareTag("Player")) + { + + Debug.Log("JE TOUCHE LA BORDEER"); + if (inventory.hasItem(itemNeeded)) + { + Debug.Log("Je possède l'item nécessaire"); + collider.enabled = false; + + } + else + Debug.Log("Je ne possède pas l'item nécessaire"); + + } + } + + +} diff --git a/Assets/Scripts/Inventory/Border.cs.meta b/Assets/Scripts/Inventory/Border.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..528e94c785abfffb8065a7454088ac9d47f3e252 --- /dev/null +++ b/Assets/Scripts/Inventory/Border.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d2678abef46fdbb45adf57e3664d8cf4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Inventory/Inventory.cs b/Assets/Scripts/Inventory/Inventory.cs new file mode 100644 index 0000000000000000000000000000000000000000..6eebf33803a189db81633eb25181bd653ae3997f --- /dev/null +++ b/Assets/Scripts/Inventory/Inventory.cs @@ -0,0 +1,43 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + + +public class Inventory : MonoBehaviour +{ + public static Inventory instance; + + public List<Item> content = new List<Item>(); + + private void Awake(){ + if(instance != null) + return; + instance = this; + } + + public void addItem(Item item){ + if (content.Contains(item)) + { + Debug.LogWarning("Vous possédez déjà un " + item.name + " dans votre inventaire."); + } + else + { + content.Add(item); + } + } + + public bool hasItem(Item item) + { + if (content.Contains(item)) + return true; + else + return false; + } + + public List<Item> getItemList() + { + return this.content; + } + +} diff --git a/Assets/Scripts/Inventory/Inventory.cs.meta b/Assets/Scripts/Inventory/Inventory.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..76e07fc74e31dc7fd192b66a12bcc99592820231 --- /dev/null +++ b/Assets/Scripts/Inventory/Inventory.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 083309443233a4e4281e87f98a00ca15 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + 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