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+    - target: {fileID: 480113695441922077, guid: 9cdcd3ac7314fd649bf366c8fd2a4460, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.y
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 480113695441922077, guid: 9cdcd3ac7314fd649bf366c8fd2a4460, type: 3}
+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 480113695441922079, guid: 9cdcd3ac7314fd649bf366c8fd2a4460, type: 3}
+      propertyPath: m_Name
+      value: buisson
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: 9cdcd3ac7314fd649bf366c8fd2a4460, type: 3}
diff --git a/Assets/Scenes/sceneTanguy.unity.meta b/Assets/Scenes/sceneTanguy.unity.meta
new file mode 100644
index 0000000000000000000000000000000000000000..289644ec61e3defc03d54ee1255d72002c84693d
--- /dev/null
+++ b/Assets/Scenes/sceneTanguy.unity.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: b45818539c00d614f8e62d9be90b08c7
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scenes/testScene1.unity b/Assets/Scenes/testScene1 1.unity
similarity index 100%
rename from Assets/Scenes/testScene1.unity
rename to Assets/Scenes/testScene1 1.unity
diff --git a/Assets/Scenes/testScene1 1.unity.meta b/Assets/Scenes/testScene1 1.unity.meta
new file mode 100644
index 0000000000000000000000000000000000000000..696c44259ec1c12293d1c48168285e8bb356b0ba
--- /dev/null
+++ b/Assets/Scenes/testScene1 1.unity.meta	
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: bdf7662389bf8487c9a7909d08af8c3e
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Camera/CameraMouvement.cs b/Assets/Scripts/Camera/CameraMouvement.cs
index 283c1cd7605246694ac823b02a446811ee8c308e..bdd97229ad54862977071183b9e8895474511922 100644
--- a/Assets/Scripts/Camera/CameraMouvement.cs
+++ b/Assets/Scripts/Camera/CameraMouvement.cs
@@ -6,6 +6,8 @@ public class CameraMouvement : MonoBehaviour
 {
     public Transform target;
     public float smoothing;
+    public Vector2 maxPosition;
+    public Vector2 minPosition;
 
     // Start is called before the first frame update
     void Start()
@@ -18,6 +20,10 @@ public class CameraMouvement : MonoBehaviour
     {
         if(transform.position != target.position){
             Vector3 targetPosition = new Vector3(target.position.x, target.position.y,transform.position.z);
+
+            targetPosition.x = Mathf.Clamp(targetPosition.x, minPosition.x, maxPosition.x);
+            targetPosition.y = Mathf.Clamp(targetPosition.y, minPosition.y, maxPosition.y);
+
             transform.position = Vector3.Lerp(transform.position, targetPosition, smoothing);            
         }   
     }
diff --git a/Assets/Scripts/Objects.meta b/Assets/Scripts/Objects.meta
new file mode 100644
index 0000000000000000000000000000000000000000..9c9546df9dfe119bac1034f5bc28292bdfb98226
--- /dev/null
+++ b/Assets/Scripts/Objects.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 678c8ec8f8e684c46952593351fbb459
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Objects/Verdure.meta b/Assets/Scripts/Objects/Verdure.meta
new file mode 100644
index 0000000000000000000000000000000000000000..78bab85c4f6f94b9d0395affe756c397cdcfae2b
--- /dev/null
+++ b/Assets/Scripts/Objects/Verdure.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 17ec0e2b89ca0384e9e3ca9418ae3ca4
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Objects/Verdure/VerdureGestionNature.cs b/Assets/Scripts/Objects/Verdure/VerdureGestionNature.cs
new file mode 100644
index 0000000000000000000000000000000000000000..52189c3f7d1f573fcec1e498a267073b9c08b94f
--- /dev/null
+++ b/Assets/Scripts/Objects/Verdure/VerdureGestionNature.cs
@@ -0,0 +1,38 @@
+/*
+ *      Script par Tanguy Gimenez      
+ *
+ */
+
+using UnityEngine;
+
+public class VerdureGestionNature : MonoBehaviour
+{
+    // nombre maximum de points que peut rapporter un élément de verdure
+    private const int MAX_POINTS = 10;
+
+    // nombre de points que rapporte cet objet
+    public int nbPoints = 0;
+
+
+    void Start()
+    {
+        if (nbPoints > MAX_POINTS)
+        {
+            Debug.LogError("nbPoints ne peut pas être supérieur à " + MAX_POINTS);
+            return;
+        }
+    }
+
+    // Quand le joueur entre en collision avec le joueur => on ajoute les points (au groupe 12 :tirak:)
+    private void OnTriggerEnter2D(Collider2D other)
+    {
+        if (other.CompareTag("Player"))
+        {
+            PlayerNature.instance.WinNature(nbPoints);
+            this.nbPoints = 0;
+        }
+    }
+
+
+
+}
diff --git a/Assets/Scripts/Objects/Verdure/VerdureGestionNature.cs.meta b/Assets/Scripts/Objects/Verdure/VerdureGestionNature.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..738630bf84309540917d80501dfea51df03778a0
--- /dev/null
+++ b/Assets/Scripts/Objects/Verdure/VerdureGestionNature.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c2eed50797895184ab44621a154ad526
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs
index c374afdbd2fd1c5b8ba015257a63aa9f3edc86d9..f1a2899e366f32e07d7f54cd095496b891c346a7 100644
--- a/Assets/Scripts/Player/PlayerMovement.cs
+++ b/Assets/Scripts/Player/PlayerMovement.cs
@@ -1,5 +1,8 @@
-using System.Collections;
-using System.Collections.Generic;
+/*
+ *      Script par Valentin Bloch      
+ *
+ */
+
 using UnityEngine;
 
 public class PlayerMovement : MonoBehaviour
@@ -18,16 +21,23 @@ public class PlayerMovement : MonoBehaviour
     // Update is called once per frame
     void Update()
     {
+
         change = Vector3.zero;
         change.x = Input.GetAxisRaw("Horizontal");
         change.y = Input.GetAxisRaw("Vertical");
 
-        if(change != Vector3.zero){
+        if (change != Vector3.zero)
+        {
             MoveCharacter();
-        }        
-    }
-
-    void MoveCharacter(){
-            myRigidbody.MovePosition(transform.position + change * speed * Time.deltaTime);
         }
+
+        Vector3 pos = Camera.main.WorldToViewportPoint(transform.position);
+        pos.x = Mathf.Clamp01(pos.x);
+        pos.y = Mathf.Clamp01(pos.y);
+        transform.position = Camera.main.ViewportToWorldPoint(pos);
+    }
+    void MoveCharacter()
+    {
+        myRigidbody.MovePosition(transform.position + change * speed * Time.deltaTime);
+    }
 }
diff --git a/Assets/Scripts/Player/PlayerNature.cs b/Assets/Scripts/Player/PlayerNature.cs
index b2dad2615814ac6d4337f32d87fe724b018afa76..395c15ff3ff54b044d15b2d56544cb3e06df0efa 100644
--- a/Assets/Scripts/Player/PlayerNature.cs
+++ b/Assets/Scripts/Player/PlayerNature.cs
@@ -7,28 +7,60 @@ using UnityEngine;
 
 public class PlayerNature : MonoBehaviour
 {
+
+    // l'instance de PlayerNature (pour un singleton)
+    public static PlayerNature instance;
+
+    // Nombre max de points de nature que le joueur peut avoir (objectif à atteindre)
     public int maxNature = 200;
+
+    // Quantité de points actuel
     public int currentNature;
+
+    // Jauge de points de nature
     public Bar natureBar;
 
     void Start()
     {
-        this.currentNature = this.maxNature/2;
+        this.currentNature = this.maxNature / 2;
 
         this.natureBar.SetMaxNature(this.maxNature);
     }
 
-    // Update is called once per frame
+
     void Update()
     {
+        // DEBUG
         if (Input.GetKeyDown(KeyCode.Space))
             this.LooseNature(1);
     }
+    
+    // Perd un certain nombre de points de nature
 
     public void LooseNature(int damage)
     {
         this.currentNature -= damage;
+        this.natureBar.SetValue(this.currentNature);
+    }
+
+    // Gagne un certain nombre de points de nature
+    public void WinNature(int bonus)
+    {
+        this.currentNature += bonus;
 
         this.natureBar.SetValue(this.currentNature);
     }
+
+
+    // Singleton
+    private void Awake()
+    {
+        if (instance != null)
+        {
+            Debug.LogWarning("Il y a + d'une instance de PlayerNature");
+            return;
+        }
+
+        instance = this;
+    }
 }
diff --git a/Assets/Scripts/Scene.meta b/Assets/Scripts/Scene.meta
new file mode 100644
index 0000000000000000000000000000000000000000..569da9537e907c91636374d0d3d6a075858b7a40
--- /dev/null
+++ b/Assets/Scripts/Scene.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b37f61ddf32ef4514918459a6df9a7f6
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Scene/CreationItem.cs b/Assets/Scripts/Scene/CreationItem.cs
new file mode 100644
index 0000000000000000000000000000000000000000..3517f227e56b389a2b4cc39f51d8606ddfff253a
--- /dev/null
+++ b/Assets/Scripts/Scene/CreationItem.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class CreationItem : MonoBehaviour
+{
+    // Start is called before the first frame update
+    // Reference to the Prefab. Drag a Prefab into this field in the Inspector.
+    public GameObject myPrefab;
+
+    // This script will simply instantiate the Prefab when the game starts.
+    void Start()
+    {
+        // Instantiate at position (0, 0, 0) and zero rotation.
+        Instantiate(myPrefab, new Vector3(0, 0, 0), Quaternion.identity);
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        
+    }
+}
diff --git a/Assets/Scripts/Scene/CreationItem.cs.meta b/Assets/Scripts/Scene/CreationItem.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..89abaf6bfdf7026914c0a3b6f4c0e16d5139c383
--- /dev/null
+++ b/Assets/Scripts/Scene/CreationItem.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e6d8a296b7e734d5ea35c2a9887d5e17
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Logs/ApiUpdaterCheck.txt b/Logs/ApiUpdaterCheck.txt
index f4f1f047601a859f641510536327bce967ffd850..a38149feb41a334bd8e0e4f08bdfd6228c5d143d 100644
--- a/Logs/ApiUpdaterCheck.txt
+++ b/Logs/ApiUpdaterCheck.txt
@@ -18,3 +18,23 @@ C# parse time         : 464ms
 candidates check time : 51ms
 console write time    : 1ms
 
+[api-updater (non-obsolete-error-filter)] 26/03/2021 22:19:52 : Starting /Applications/Unity/Hub/Editor/2020.3.1f1/Unity.app/Contents/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
+[api-updater (non-obsolete-error-filter)] 
+----------------------------------
+jit/startup time      : 297,35ms
+moved types parse time: 109ms
+candidates parse time : 2ms
+C# parse time         : 622ms
+candidates check time : 78ms
+console write time    : 2ms
+
+[api-updater (non-obsolete-error-filter)] 26/03/2021 22:20:15 : Starting /Applications/Unity/Hub/Editor/2020.3.1f1/Unity.app/Contents/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
+[api-updater (non-obsolete-error-filter)] 
+----------------------------------
+jit/startup time      : 120,606ms
+moved types parse time: 131ms
+candidates parse time : 5ms
+C# parse time         : 407ms
+candidates check time : 64ms
+console write time    : 0ms
+
diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset
index 8f8ab5f04192c961befdbbc3742c6468dc215951..5d430cfa2b57bd21cbd777b3375ca2d55508d1f4 100644
--- a/UserSettings/EditorUserSettings.asset
+++ b/UserSettings/EditorUserSettings.asset
@@ -11,6 +11,9 @@ EditorUserSettings:
     RecentlyUsedScenePath-1:
       value: 22424703114646680e0b0227036c4b1505032b2929262361633c133af6f9
       flags: 0
+    RecentlyUsedScenePath-2:
+      value: 22424703114646680e0b0227036c4c1313191d1e2d2621253467083debf42d
+      flags: 0
     vcSharedLogLevel:
       value: 0d5e400f0650
       flags: 0