using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// Addon pour les textes améliorés
using TMPro;

// Gestion des scenes
using UnityEngine.SceneManagement;

public class GameManager : MonoBehaviour
{
    private RoomManager _roomManager;

    public TextMeshProUGUI textMeshID;
    public GameObject room;
    public static float motiv;
    public static float difficulty;
    public static int fame;
    public static bool stop = false;
  
    // Start is called before the first frame update
    void Start()
    {
        _roomManager = this.room.GetComponent<RoomManager>();
        updateID(_roomManager.actualRoom, _roomManager.actualRoomColor );

    }

    // Update is called once per frame
    void Update()
    {


    }

    // Update textMeshID
    public void updateID(string newID)
    {
        textMeshID.text = "ID : " + newID;
    }

    // Update textMeshID + Room
    public void updateID(string newID, Color roomColor)
    {
        textMeshID.text = "ID : " + newID;
        room.GetComponent<Renderer>().material.color = roomColor;
    }
}