using Scripts.UI; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SaveVariable : MonoBehaviour { public static int fame; public static int nbParty = 0; public static void Save() { fame = Ui.fame; nbParty += 1; Reload(); } static void Reload() { SceneManager.LoadScene("Map_Tests1"); } }