using Scripts.UI;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class SaveVariable : MonoBehaviour
{
    public static int fame;
    public static int nbParty = 0;

    public static void Save()
    {
        fame = Ui.fame;
        nbParty += 1;
        Reload();
    }

    static void Reload()
    {
        SceneManager.LoadScene("Map_Tests1");
    }
}