using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class midObj4 : MonoBehaviour, IDropHandler { private GameObject go; public void OnDrop(PointerEventData eventData) { Ui.nameObj = GameObject.Find("normal_obj_cp4").name; float objx = GameObject.Find("bin").transform.position.x; float objy = GameObject.Find("bin").transform.position.y; if (objx + 90 > Input.mousePosition.x && objx - 90 < Input.mousePosition.x && objy + 90 > Input.mousePosition.y && objy - 90 < Input.mousePosition.y) { go = GameObject.Find("normal_obj_cp4"); Destroy(go); Ui.difficulty = Ui.difficulty - 2; Ui.nbObst = Ui.nbObst + 1; } } }