using UnityEngine;
using System.Collections;
using UnityEngine.Experimental.UIElements;
using TMPro;


public class MenuToggle : MonoBehaviour
{

    public GameObject Canvas;
    public GameObject Button;
    void Start()
    {
        Canvas.gameObject.SetActive(false);
    }
    public void changeCanvasProperty()
    {
        Canvas.gameObject.SetActive(true);
    }

    public void changeButtonsProperty()
    {
        Button.gameObject.SetActive(false);
    }


}