using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.UI; public class ValidateGame : MonoBehaviour { public TMP_Text textshowed; int actual_fame; void Start() { } public void changeFame(string word) { actual_fame = Ui.fame; if (Ui.motiv < 2.5) { actual_fame = actual_fame + 0; } else if (Ui.motiv <= 5) { actual_fame = actual_fame +(10 + (int)Ui.motiv/2); } else if (Ui.motiv > 5) { actual_fame = actual_fame +(15 + (int)Ui.motiv/2); } textshowed.text = "Réputation : " + actual_fame.ToString(); ; Ui.fame = actual_fame; Ui.stop = true; } public void startFame() { if (Ui.stop == true) { Ui.stop = false; } } }