using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;

public class ValidateGame : MonoBehaviour
{

    public TMP_Text textshowed;
    int actual_fame;

     void Start()
    {
      
    }

    public void changeFame(string word)
    {

        actual_fame = Ui.fame;

        if (Ui.motiv < 2.5)
        {
            actual_fame = actual_fame + 0;
        }
        else if (Ui.motiv <= 5)
        {
            actual_fame = actual_fame +(10 + (int)Ui.motiv/2);
        }

        else if (Ui.motiv > 5)
        {
            actual_fame = actual_fame +(15 + (int)Ui.motiv/2);
        }

        textshowed.text = "Réputation : " + actual_fame.ToString(); ;

        Ui.fame = actual_fame;

        Ui.stop = true;

    }


    public void startFame()
    {
        if (Ui.stop == true)
        {
            Ui.stop = false;

        }
        

    }
   
}